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MTC September 2022 - Floor (main surface) is lava
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MTC September 2022 - Floor (main surface) is lava  


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Welcome to the MTC (Monthly Track Contest) for September 2022!
The MTC is a track building contest hosted by TrackmaniaExchange which challenges you to build a map with a specific theme.
There are no prerequisites or qualification requirements to enter, just continue reading the theme below, hop in your editor, and submit a track before the deadline!

:build: Theme: Floor (main surface) is lava (original idea by StupsKiesel)
- The main surface of the Blocks is prohibited as a roadway. Excluding the blocks normally use for scenery such as the 1x1 grass (or any type of surface) and the "mountains" blocks that arent considered as a "roadway". (i.e: In a concrete narrow road only the grass of the block is usable)
- Water (the 1x1 blocks that is stackable) and Stadium Ground grass are not considered as a "main surface" (conversely the water road is considered “lava” if used in his normal way)
- Waypoints must also be used in such a way that the road surface is not touched. (you can use customs CPs for that)
- Custom items are allowed if you keep the theme rules and the “spirit” of using only the offroad parts of them.

(brb) Deadline:
Entries must be submitted to the MTC mappack before 25/09/2022.
Following the deadline, the Host will close the mappack for submissions. At that point, all maps in the mappack are considered valid entries. If you map is sent in less than 24h after the deadline, 5 pts will be retired in the total of the judge points

:award: Prize
- Honor and right to brag!
- The winning track will be featured on the TrackmaniaExchange front page!

:wait: Rules
- One entry is allowed per user. Multi-author maps count as the single entry for all authors involved.
- “MTC” must be present in the track name as it appears on TMX.
- All entries must be built using the latest version of the game.
- All entries must be built specifically for this MTC.
- Blockmixing, Offgrid mapping, and Embedded Items are allowed.
- Texture mods are allowed.
- Royal tracks are not allowed.

:done: Judging System
All entries will be graded by a panel of judges who will be studying each map based on the following criteria:

Theme (20 pts): How well does the track fit the theme? How creatively did you implement the theme’s requirements?
Design/Route (10 pts): Flow, smoothness, layout, speed, transitions, difficulty. The “Feel” of the track.
Details/Polish (10 pts): Signage, Scenery, Mediatracker. Does the track feel like it has the finishing touches?
Fun Factor (10 pts): Is the track fun to the judge? Some extra points can be given here.

Good luck! Please ask any questions in this thread or in discord, otherwise get to building!
Last edited by r_teroor,

Location: FR
 
if you place a tech road are the barriers considered as lava?
 
So...if the normal driving surface of a block is the only "lava" part, does that mean you could just flip a block over and drive on the underside, or is that not really embracing the spirit of what's intended?

Another question...when you mention the Stadium ground grass, are you talking about *just* the actual stadium grass (that's already in place) or are you also talking about the (non-driving type of) grass blocks? If the latter, does that same free-use apply to the (non-driving surface) sand and ice from the other environments?
Track Slacker
Location: US
 
Little_F0x says:
if you place a tech road are the barriers considered as lava?

Barriers are not considered as lava ;)

pjw says:
So...if the normal driving surface of a block is the only "lava" part, does that mean you could just flip a block over and drive on the underside, or is that not really embracing the spirit of what's intended?

I think everybody will have his way to see things. You can ofcourse use this since its a part of the block that isn't the "road" intended but if you build all your map using only flipped road blocks its clearly not the spirit of the theme.

pjw says:
Another question...when you mention the Stadium ground grass, are you talking about *just* the actual stadium grass (that's already in place) or are you also talking about the (non-driving type of) grass blocks? If the latter, does that same free-use apply to the (non-driving surface) sand and ice from the other environments?

Yeah i think how i wrote it isnt clear. All type of "offroad" blocks arent considered as "normal road" and aren't lava (sand, grass, ice.. ). I wanted to specify the rule for these two types of "surfaces". But i should do something more general i will try to think about it and update asap.
Last edited by r_teroor,

Location: FR
 
Thanks for the clarification--appreciated. :)
Track Slacker
Location: US
 
Hi all. Forgive my ignorance - n00b considering entering for the first time

When you mention custom CPs - is that for the start too? I'll have to explore how to do that! nvm, sorted ...

Also are (e.g.) pipes considered lava?

From the mention of narrow road, I guess you're saying the map can contain bits of road surface so long as the track can be navigated without touching them? Or it have to be completely obstructed (i.e. track cannot be navigated if any road is touched?)?
Last edited by smintzo,
 
smintzo says:
Also are (e.g.) pipes considered lava?


No

smintzo says:
From the mention of narrow road, I guess you're saying the map can contain bits of road surface so long as the track can be navigated without touching them? Or it have to be completely obstructed (i.e. track cannot be navigated if any road is touched?)?


You don't need to obstruct them but the faster way cannot be by using them ;)
Last edited by r_teroor,

Location: FR
 
hmm, what about start blocks? do we need to use customs?
 
slowpiou says:
hmm, what about start blocks? do we need to use customs?


To keep the theme on along the track better use, or even create, a custom. If you put a normal start block its not that much a problem but for sure it cost points, depends on how you do it.
Last edited by r_teroor,

Location: FR
Voting is Open!  
We've got 6 maps that have been patiently awaiting judgment. Why not give 'em a try and help figure out which one's the best? Public voting for this MTC is now open!

Here's how to vote:
  • Go to the "MTC" room found in the TM Exchange club
  • When you're on a map, send one of these vote messages into chat to vote:
    • -- = 1 point (bad)
    • - = 2 points
    • +- = 3 points
    • + = 4 points
    • ++ = 5 points (good)
  • If you need to change your vote on a map, just send your new vote in chat. Only the most recent vote on each map is recorded
  • The map with the highest average rating wins!
  • Everyone can vote! If you made a map, your vote on your own map won't be counted
  • You do not need to finish a map to vote on it, but please give it your best effort!
  • You must vote on at least half of the maps for your votes to count
  • If you liked a map, please leave it an award
  • If you have any feedback, please leave a comment on the map's page
  • The jukebox and voting are enabled, so feel free to request, extend, and skip maps
The voting period will last for at least one week, after which I will tally all the votes and our final results will be posted!
If you have any questions, don't hesitate to ask. Otherwise, start driving and get voting!
MTC Host
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