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 GHOST Reloaded

by  SkiFreak  |  11
  
 
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AT   04:48.092 |  Stadium / CarSport   |   Lunatic 
ID  46163 
 
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# Record User Score Date
1st   04:47.732  SkiFreak 11 (100%)
2nd   29:03.534   Airwam 8.8 (80%)
 Author Comments
This is an updated version of "GHOST" by   simo_900 so that it works properly since the physics update last summer.

Some parts speed may be slightly faster or slower (I believe the track is overall slightly faster now), I used the existing gps and mudda's world record to try to replicate the speed but I am not a perfect driver and boosters in general give slightly more speed than when the track was built so it could be off by a bit. The gps is same as the original, and so is the author time.

For those who don't know the main physics change that broke the map was that having icy tires on tarmac boosters used to give the car significantly more speed and so the map was way slower and unfinishable on the intended route. Boosters also start a millisecond or so sooner so each one gives slightly more speed, hopefully this does not become an issue with the non edited parts of the map. I will list every change below:


- Start adjusted to be correct speed (error of ~5 more speed than original)
- Fixed speed after first backwards (error of +/- 0-10 speed on original, I could not tell for certain)
- At the elevator wall before the jump before the bobsled wall entry the boosters have been changed, for some reason there was more speed here but it should be the same as the original now.
- Fixed speed after second backwards part (error of ~5-10 less speed than original)
- Fixed speed after fourth backwards part





The rest of the author comments will be pasted from simo's description. For now I will set this map to released so people see that it is playable again. I do not know if I should leave it as unreleased or if simo would like me to set him as co author as I have not done anything like this before, if anything is needed dm me on tmx or on discord @ Ski Freak#8783



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G H O S T



This 'fullspeed' track has no engine active during the whole run. Your objective is to survive 5 minutes of fast turnovers, wallrides, stunts and tricky backwards sections. I used a lot of the new features in this track, including slow motion twice and a reactor boost at the end. The map gets progressively faster during the race, staying above 800kmh for most of the last minute. This all might sound intimidating - because well, it's supposed to, however it's actually quite finishable for any player with enough patience, as the new respawns allow you to continue your race no matter how many times you fail. Unless you take the checkpoint with bad speed or approach, in that case your race might be over.

48x48x48 is really big. I barely ran into any space issues while building the route, which is absolutely amazing. You might not have realized it, but it's actually over triple the size of the old 32x32x32 stadium. Yeah, it's that big. I didn't use to be a fan of the red boosters, but in an envi like this they actually make sense, as you can actually use them in a proper fashion. The bigger stadium was imo one of nadeo's best decisions for this game.

Building time:
Route: ~20h
Scenery: ~12h

Details:
Weight: 43508
Author time: 4:48.092
Mood: Sunrise
Grid: All in grid, no free place used

That masterpiece of a screen is by squiki.wp. (l) 4K
Alternative screen by shortz!
Thank you both!

Also thanks Igntul for betatesting!







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Mudda 4:47.058
Simo 4:47.370
Drpzor 4:50.017
DontCare 4:50.092
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