G H O S T
This 'fullspeed' track has no engine active during the whole run. Your objective is to survive 5 minutes of fast turnovers, wallrides, stunts and tricky backwards sections. I used a lot of the new features in this track, including slow motion twice and a reactor boost at the end. The map gets progressively faster during the race, staying above 800kmh for most of the last minute. This all might sound intimidating - because well, it's supposed to, however it's actually quite finishable for any player with enough patience, as the new respawns allow you to continue your race no matter how many times you fail. Unless you take the checkpoint with bad speed or approach, in that case your race might be over.
48x48x48 is really big. I barely ran into any space issues while building the route, which is absolutely amazing. You might not have realized it, but it's actually over triple the size of the old 32x32x32 stadium. Yeah, it's that big. I didn't use to be a fan of the red boosters, but in an envi like this they actually make sense, as you can actually use them in a proper fashion. The bigger stadium was imo one of nadeo's best decisions for this game.
Building time:
Route: ~20h
Scenery: ~12h
Details:
Weight: 43508
Author time: 4:48.092
Mood: Sunrise
Grid: All in grid, no free place used
That masterpiece of a screen is by
squiki.wp.
4K
Alternative screen by
shortz!
Thank you both!
Also thanks
Igntul for betatesting!
Hall of Fame
Mudda 4:47.058
Simo 4:47.370
Drpzor 4:50.017
DontCare 4:50.092