Log in
Location: Home  Find Maps  Guuut's Maps  Riptide 

 Riptide

by  Guuut  |  46
  
 
Track Of The Day
 
Controversial
 
High quality
AT   00:50.682 |  Stadium / CarSport   |   Intermediate 
ID  54929 
  Transitional Ice Tech    
 
 Visible (approved) |  Released 
 Featured in Community Videos
 Rabbi  |    TMTX
 Offline records
# Record User Score Date
1st   00:50.312  SkiFreak 46 (100%)
2nd   00:50.997  Minimariner 36.8 (80%)
3rd   00:51.755  tsunamiz 29.9 (65%)
4th   00:52.261  jingatak 25.3 (55%)
5th   00:53.244  manu2k21 21.16 (46%)
6th   00:53.298  lefoudu32 18.4 (40%)
7th   00:53.852   Airwam 16.1 (35%)
8th   01:00.898  pinp0x 13.8 (30%)
9th   01:01.395   Raveout 11.96 (26%)
10th   01:03.942   arnoosel 10.12 (22%)
11th   01:05.605  Sytraxx 8.74 (19%)
12th   01:11.450  eyebo 7.36 (16%)
 Author Comments
Enter the Riptide

:build: The main focus was to create a huntable track where you can full risk and squeeze a bit of time out of every turn. I tried to make the ice parts equivalent in difficulty to the road parts and maintain the same kind of flow throughout.

Route-wise I'd like to think this is one of my best tracks. It's similar in style to "Panna Cotta" however the intention was to not just make a part 2. This one's more action packed with tighter lines, more transitions, better flow and more challenging as I generally want to step up the difficulty of my maps a bit.

Had a lot of fun setting the AT. It should be quite challenging but there's of course more possible. Would love to see someone get a 49.x, I think it's doable but extremely tough (praying for no 5head cuts/ reroutes:S ).

The goal for the scenery - as always - was to make something fresh and clean and overall easy on the eyes. Here it's mostly vanilla, enhanced with a few custom items; this might have become my favorite style and it's a ton of fun to make. It has a lot of detail and variation that will hopefully make it more interesting the more you drive the track.

If you happen to see a curious looking shark - that awesome fella was created by Chaukii, thanks again for that :cool:

Do you have any thoughts you'd like to share? Feel free to leave a comment, it's always appreciated (y)

Have a good one!
 Embedded objects124 Objects
Object IX? Object author
AGrass1.Item.gbx htimh
AGrass2.Item.gbx htimh
VoidFull.Block.Gbx eyebo
LED-stripe-white.Item.Gbx Juice
ArrowWhite.Item.Gbx niZe
ArrowRuby.Item.Gbx niZe
ArrowSilver.Item.Gbx niZe
PlatformTechCurve1In.Item.Gbx Trackmaniadude
PlatformTechCurve2In.Item.Gbx Trackmaniadude
PlatformTechCurve3In.Item.Gbx Trackmaniadude
PlatformTechCurve1Out.Item.Gbx Trackmaniadude
PlatformTechCurve2Out.Item.Gbx Trackmaniadude
Light_SpotPoint_Blue_2.Item.Gbx stupskiesel.nc
Light_Point_Blue_2.Item.Gbx stupskiesel.nc
Light_Point_White_1.Item.Gbx stupskiesel.nc
F2HBLC_Ice_LL_3x3.Item.Gbx stupskiesel.nc
Z_Mini_Pltf_Flat_Turbo1.Item.Gbx stupskiesel.nc
HalfBankedCurf3x3Ice.Item.Gbx stupskiesel.nc
DHA_S_P_Tri.Item.Gbx stupskiesel.nc
DHA_S_P_Ci_2x2.Item.Gbx stupskiesel.nc
DHA_S_P_Ci_3x3.Item.Gbx stupskiesel.nc
DHA_S_P_Co_1x1.Item.Gbx stupskiesel.nc
DHA_S_P_Co_2x2.Item.Gbx stupskiesel.nc
DHA_S_P_Co_3x3.Item.Gbx stupskiesel.nc
DHA_S_P_S_3x1.Item.Gbx stupskiesel.nc
FlatToHalfBankedIce.Item.Gbx stupskiesel.nc
HalfBankedIce.Item.Gbx stupskiesel.nc
start-pad.Item.Gbx stupskiesel.nc
WoodHB.Item.Gbx stupskiesel.nc
DHA_S_Co_2x2.Item.Gbx stupskiesel.nc
DHA_S_P_Ci_1x1.Item.Gbx stupskiesel.nc
1-5-2-1-LongTurn-mirror.Item.Gbx Kudz.
1-5-2-1-LongTurn.Item.Gbx Kudz.
1-5-2-1-STurn-mirror.Item.Gbx Kudz.
1-5-2-1-STurn.Item.Gbx Kudz.
1-5-2-1-TinyTurn.Item.Gbx Kudz.
RoadBumpToRoadTechSlopeStart.Item.gbx slowpiou
RoadTechToRoadBumpChicaneX3Left.Item.Gbx slowpiou
TechToBumpTiltC2UpLeft.Item.Gbx slowpiou
PlatformBankedToFlatT2L.Item.Gbx Rxelux
WoodBankedToFlatT2L.Item.Gbx Rxelux
ClipRoadBanked2.Item.Gbx Rxelux
WoodFlatToSlopeTurnR.Item.Gbx Rxelux
PlatformFlatToBanked3L.Item.Gbx Rxelux
WoodFlatToBanked3L.Item.Gbx Rxelux
IceFlatToBankedT4R.Item.Gbx Rxelux
aLightPostResCurv1Up01.Item.Gbx Heasto
LightPostResBase01.Item.Gbx Heasto
LightPostResBend2Up1.Item.Gbx Heasto
vLightPostBase0201.Item.Gbx Heasto
zLightPostCurve101.Item.Gbx Heasto
1-1-1-1-Ice-Light.Block.Gbx Flink__
1-1-2-2-Ice-Light.Block.Gbx Flink__
1-2-1-1-Ice-Light.Block.Gbx Flink__
1-2-3-12-Ice-Light.Block.Gbx Flink__
3-7-1-Ice-Light.Block.Gbx Flink__
HtimH_BuildingDtl2.Item.gbx htimh1
HtimH_BuildingDtl5.Item.gbx htimh1
Icicle_Generic_01.Item.Gbx htimh1
Icicle_Generic_02.Item.Gbx htimh1
Icicle_Generic_03.Item.Gbx htimh1
Snow_8m_Pillar.Item.Gbx Mr.Nugu
Snow_8m_Pillar1.Item.Gbx Mr.Nugu
0,5x1 black block.Item.Gbx 1JY30DewTBWa9tna4EYgwA
1-2-3-5-Ice-Light slightly lower.Block.Gbx 1JY30DewTBWa9tna4EYgwA
LightPostResBase01 metal.Item.Gbx 1JY30DewTBWa9tna4EYgwA
zLightPostCurve101 metal.Item.Gbx 1JY30DewTBWa9tna4EYgwA
zLightPostCurve101 start.Item.Gbx 1JY30DewTBWa9tna4EYgwA
Block.Block.Gbx 1JY30DewTBWa9tna4EYgwA
Icicle_Generic_02 x3.Item.Gbx 1JY30DewTBWa9tna4EYgwA
Icicle_Generic_03 x2.Item.Gbx 1JY30DewTBWa9tna4EYgwA
Icicle_Generic_03 x3.Item.Gbx 1JY30DewTBWa9tna4EYgwA
Pylon_02 metal double height.Item.Gbx 1JY30DewTBWa9tna4EYgwA
snow quarter circle1x1 special ring.Item.Gbx 1JY30DewTBWa9tna4EYgwA
TechTiltToBumpDownRightChicane2 x3.Item.Gbx 1JY30DewTBWa9tna4EYgwA
TechTiltToBumpUpRightChicane1 x2,5.Item.Gbx 1JY30DewTBWa9tna4EYgwA
Icicle_Generic_01 x2.Item.Gbx 1JY30DewTBWa9tna4EYgwA
Icicle_Generic_01 x3.Item.Gbx 1JY30DewTBWa9tna4EYgwA
Icicle_Generic_02 x2.Item.Gbx 1JY30DewTBWa9tna4EYgwA
PlatformTechShim 1x1.Item.Gbx 1JY30DewTBWa9tna4EYgwA
quarter Road.Item.Gbx 1JY30DewTBWa9tna4EYgwA
quarter sausage.Item.Gbx 1JY30DewTBWa9tna4EYgwA
PlatformIceSlope2StraightShimSide16m 1x1.Item.Gbx 1JY30DewTBWa9tna4EYgwA
DHA_S_P_Ci_2x2 one border snow.Item.Gbx 1JY30DewTBWa9tna4EYgwA
DHA_S_P_Co_1x1 overlap.Item.Gbx 1JY30DewTBWa9tna4EYgwA
road uphill to flat three quarters.Item.Gbx 1JY30DewTBWa9tna4EYgwA
half sausage.Item.Gbx 1JY30DewTBWa9tna4EYgwA
Platform Snow Shim16m x2.Item.Gbx 1JY30DewTBWa9tna4EYgwA
Platform Snow Shim16m.Item.Gbx 1JY30DewTBWa9tna4EYgwA
Platform Snow Shim32m.Item.Gbx 1JY30DewTBWa9tna4EYgwA
PlatformIce1x1.Item.Gbx 1JY30DewTBWa9tna4EYgwA
SculptA metal.Item.Gbx 1JY30DewTBWa9tna4EYgwA
SculptB metal.Item.Gbx 1JY30DewTBWa9tna4EYgwA
MyPlateformIceCurv5 snow.Item.Gbx 1JY30DewTBWa9tna4EYgwA
IcePlatformSlopeToBankedR half height.Item.Gbx 1JY30DewTBWa9tna4EYgwA
HalfBankedIce half height.Item.Gbx 1JY30DewTBWa9tna4EYgwA
HalfBankedIce quarter.Item.Gbx 1JY30DewTBWa9tna4EYgwA
MiniTriangleBankedIce1 slide 4.Item.Gbx 1JY30DewTBWa9tna4EYgwA
MiniTriangleHalfBankedIce slide 3.Item.Gbx 1JY30DewTBWa9tna4EYgwA
MiniTriangleHalfBankedIce1 1x1.Item.Gbx 1JY30DewTBWa9tna4EYgwA
MiniTriangleHalfBankedIce2 slide 2.Item.Gbx 1JY30DewTBWa9tna4EYgwA
MiniFlatIce x4.Item.Gbx 1JY30DewTBWa9tna4EYgwA
MiniFlatTech x4.Item.Gbx 1JY30DewTBWa9tna4EYgwA
ice 5 CP-stripe-bump-road.Item.Gbx 1JY30DewTBWa9tna4EYgwA
ice 6 CP-stripe-bump-road.Item.Gbx 1JY30DewTBWa9tna4EYgwA
ice CP-stripe-autorotate road boost spawn.Item.Gbx 1JY30DewTBWa9tna4EYgwA
ice1 CP-stripe-autorotate.Item.Gbx 1JY30DewTBWa9tna4EYgwA
support straight eight.Item.Gbx 1JY30DewTBWa9tna4EYgwA
support straight half.Item.Gbx 1JY30DewTBWa9tna4EYgwA
Block8.Block.Gbx 1JY30DewTBWa9tna4EYgwA
Block9.Block.Gbx 1JY30DewTBWa9tna4EYgwA
engine off large trigger 2.Block.Gbx 1JY30DewTBWa9tna4EYgwA
Finish-stripe-x2-autorotate metal.Item.Gbx 1JY30DewTBWa9tna4EYgwA
ice 3 CP-stripe-autorotate road.Item.Gbx 1JY30DewTBWa9tna4EYgwA
ice 4 CP-stripe-autorotate.Item.Gbx 1JY30DewTBWa9tna4EYgwA
Block10 x 2,25.Block.Gbx 1JY30DewTBWa9tna4EYgwA
Block4.Block.Gbx 1JY30DewTBWa9tna4EYgwA
Block5.Block.Gbx 1JY30DewTBWa9tna4EYgwA
Block6 metal.Block.Gbx 1JY30DewTBWa9tna4EYgwA
Block6.Block.Gbx 1JY30DewTBWa9tna4EYgwA
Block7.Block.Gbx 1JY30DewTBWa9tna4EYgwA
x_CheckLine3.Item.Gbx mariejuku
MiddleWaterfallWall.Item.Gbx Leores
Sharki.Item.gbx IjUT8zeXSl61PkOkkMTz8w
 65 / 124 items are available on IX View on ItemExchange
 Related maps