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 MTSFizion-M

by  Neuro  |  0
  
 
It's a start
 
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AT   01:01.258 |  Stadium / CarSport   |   Advanced 
ID  204294 
 
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 shortz  |    shortz Productions
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 Author Comments
This map is nuclear-powered and fission is the process behind all of its energy, hence the beautiful name - "Fizion"!

While the fission reactors supplying this map with power are safe - the map itself isn't!
Its transitions and drifts can make you highly excited and radiant, so be careful! :p

Hope you enjoy driving it and GLHF for all your matches! ;)


Here are some scientific facts about fission (referenced in the map):


  • The term "fission" came from biology and stands for the process of cell division, but later the same process was discovered on a much smaller scale of matter - the split of an atom.
    (This very process is depicted in scenery statues)

  • Fission reactors are submerged in water and produce a beatiful blue glow called "The Cherenkov Effect" due to charged particles moving faster than the speed of light in water and blue being the hydrogen spectrum color.
    (You can notice them hidden underground around the map)

  • The original symbol of ionizing radiation hazard created in 1946 was colored magenta with blue background but later changed to neon-yellow because it was the most eye-catching according to scientists.
    (This color is new for the game and definitely does catch some eye, also fits the signpack ^^)

  • Around 440 fission reactors are currently operating in the world producing about 9% of world's electricity.
    (This map has 10 and 3 more "special edition" ones are coming soon with the long version, so stay put!)


Thanks to nuclear science for this map! :)

P.S. Thanks to mr.omkes for the screenshot and avi for the special black-road light item(s)!
 Embedded objects49 Objects
Object IX? Object author
Axolotl.Item.Gbx DergnNamedSkye
brls_chicane_2X_flat_1.Item.gbx squiki.wp
brls_corner_1X_flat.Item.gbx squiki.wp
brls_corner_2X_flat.Item.gbx squiki.wp
brls_straight_flat.Item.gbx squiki.wp
brls_halfpipe_16X.Item.gbx squiki.wp
brls_quarterpipe_16X.Item.gbx squiki.wp
brls_tilted_straight.Item.gbx squiki.wp
brls_tilted_transition_down_2X_2.Item.gbx squiki.wp
spc_slope_p_pillar.Item.gbx squiki.wp
brls_tilted_corner_1X_1.Item.gbx squiki.wp
brls_tilted_corner_1X_2.Item.gbx squiki.wp
brls_tilted_corner_1X_3.Item.gbx squiki.wp
brls_tilted_corner_1X_4.Item.gbx squiki.wp
brls_tilted_corner_2X_1.Item.gbx squiki.wp
brls_tilted_corner_2X_2.Item.gbx squiki.wp
brls_quarterpipe_32X.Item.gbx squiki.wp
brls_slope_base_1_2X.Item.gbx squiki.wp
brls_slope_bottom_1X.Item.gbx squiki.wp
brls_slope_end_2X.Item.gbx squiki.wp
brls_slope_start_2X.Item.gbx squiki.wp
brls_slope_top_2X.Item.gbx squiki.wp
Ramp1k.Item.Gbx Rxelux
inbar_1x1_colourable.Block.Gbx Voltus_NL
outbar_1x1_colourable.Block.Gbx Voltus_NL
BlackRoadTShapeTiltDown.Item.Gbx Juice
RoadTechTShapeSlopeRight.Item.Gbx Juice
W_BRN-RB_Tur_Flat_HBRight_Down1_Right_Size2.Item.Gbx Juice
V_BRN-RT_Tur_Flat_Flat_Even_Left_Size2.Item.Gbx Juice
V_BRN-RT_Tur_Flat_Flat_Even_Right_Size2.Item.Gbx Juice
V_RB-BRN_Tur_Flat_Flat_Even_Right_Size2.Item.Gbx Juice
V_RT_Chi_Flat_BiS_Down1_Left1_Size2.Item.gbx Juice
brls_corner_1X_in_flat.Item.gbx squikeay
neuroblackroad.Item.Gbx db0zm
neuroblackroad_F.Item.Gbx db0zm
GroundStadiumGrassNo3d.Block.Gbx 2tuvKOe1Qpu_N4yMFBn89A
TechRoadSplit.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
RoadTechSlopeUBottomOpenOneWayHalf.Item.Gbx HF7zgYfJRfubIWVuV3gG1g
zFinish-stripe-invis-high.Item.Gbx HF7zgYfJRfubIWVuV3gG1g
StructureCurve0OutBiSlopeUpLeft.Item.Gbx slowpiou
StructureDeadendBiSlopeBottom_sol.Item.Gbx slowpiou
StructureCurve0OutColorableFull.Item.Gbx slowpiou
StructureDeadendColorableFull_air.Item.Gbx slowpiou
StructureDeadendSlopeBottom_sol.Item.Gbx slowpiou
TrenchGroundRemover.Block.Gbx sqr1SiV3T2uGps1Fd52ykQ
RoadTechToRoadBumpCurve2Mirror.Item.Gbx eyebo
GroundBlack.Block.Gbx eyebo
RoadBumpBorderlessTransitionDecoWallStart.Item.Gbx banjee»UD
zRoadBumpBorderlessStraight.Item.Gbx M4XjIdoGQXKANj6LpDdxUg
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