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Arkive86
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Checkpoints having to touch the ground seems unnecessarily harsh. I understand if they're blocks, but if they're item checkpoints this makes it really really hard to route.
That's a fair point, actually. Having mulled over it for a bit, I'm making...
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reedybear
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Checkpoints having to touch the ground seems unnecessarily harsh. I understand if they're blocks, but if they're item checkpoints this makes it really really hard to route. I don't think i can carry on my map if this is the case sadly.
If you don'...
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Xarek
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Checkpoints having to touch the ground seems unnecessarily harsh. I understand if they're blocks, but if they're item checkpoints this makes it really really hard to route. I don't think i can carry on my map if this is the case sadly.
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Arkive86
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1 and 3: Yes, any sort of trigger (like checkpoints and effect gates) still needs to touch the ground. The trigger itself counts as part of the item/block.
2: That's allowed.
4: The route is essentially just the blocks you drive on or interact with...
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reedybear
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1. Do checkpoints have to touch the ground?
2. If yes, can I make a custom item that is a huge checkpoint as a loophole?
3. What about engine off & turbo & car changes & stuff?
4. Can I block a route or cut using items that do not touch the groun...
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KamiKalash
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I just uploaded the mods on ManiaPark, thanks !
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kolesto65
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It was here several hours ago, now it isn't :(
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Arkive86
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It's voting time! We've got 15 maps of 3 blocks width or less, which theoretically means all their routes could fit in one amalgamation of a map. If you want to drive, consider voting on some of these fine maps. Here's how to vote:
Method 1: Room...
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