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Read Post 1:27 AM on 10-Aug-2024
 eyebo
The author hid the map.
 
Read Post 11:46 PM on 09-Aug-2024
 Arkive86
Checkpoints having to touch the ground seems unnecessarily harsh. I understand if they're blocks, but if they're item checkpoints this makes it really really hard to route. That's a fair point, actually. Having mulled over it for a bit, I'm making...
 
Read Post 5:02 PM on 09-Aug-2024
 reedybear
Checkpoints having to touch the ground seems unnecessarily harsh. I understand if they're blocks, but if they're item checkpoints this makes it really really hard to route. I don't think i can carry on my map if this is the case sadly. If you don'...
 
Read Post 5:22 AM on 09-Aug-2024
  Xarek
Checkpoints having to touch the ground seems unnecessarily harsh. I understand if they're blocks, but if they're item checkpoints this makes it really really hard to route. I don't think i can carry on my map if this is the case sadly.
 
Read Post 3:05 AM on 09-Aug-2024
 Arkive86
1 and 3: Yes, any sort of trigger (like checkpoints and effect gates) still needs to touch the ground. The trigger itself counts as part of the item/block. 2: That's allowed. 4: The route is essentially just the blocks you drive on or interact with...
 
Read Post 1:09 AM on 09-Aug-2024
 reedybear
1. Do checkpoints have to touch the ground? 2. If yes, can I make a custom item that is a huge checkpoint as a loophole? 3. What about engine off & turbo & car changes & stuff? 4. Can I block a route or cut using items that do not touch the groun...
 
Read Post 4:22 PM on 08-Aug-2024
 KamiKalash
I just uploaded the mods on ManiaPark, thanks !
 
Read Post 5:58 PM on 07-Aug-2024
 kolesto65
It was here several hours ago, now it isn't :(
 
Read Post 3:57 PM on 07-Aug-2024
 Lemming
186415
 
Read Post 2:19 AM on 07-Aug-2024
 Arkive86
It's voting time! We've got 15 maps of 3 blocks width or less, which theoretically means all their routes could fit in one amalgamation of a map. If you want to drive, consider voting on some of these fine maps. Here's how to vote: Method 1: Room...