Entry for Twitch Rivals Speed map.
My attempt at making a fast-paced map that is easy to complete, forgiving to do a standing restart, yet still challenging to optimize. Too be honest, I don't have a very good idea of what speed tech in which "Players must be able to keep as close to full speed as possible throughout the track" would be like, but this is my interpretation.
There is no need to lift, nor use brakes if driven well. All drifts are pretty small-angle and initiated by grass patches. There are no boosters throughout the route, but there are some beside the route to help players get to speed if they need to do a standing respawn.
GPS available.
UPDATE 1.1:
I apologize to all who have set times. The route remains the same, but I have attempted to fix a cut that bypasses the loop. Congrats to Riolu and others who found it. I replaced the tech road with grass, and added square cross beams to make the cut harder. It is still technically possible, but hopefully no long practical for setting times. See image:
here
Update 1.15:
So I made a poor fix which made the cut easier... attempt #2:
here
Update 1.2:
Added Twitch Rivals signs. Route unchanged.
Signs now have locators. If you see any broken signs (i.e. default grand league ones) please notify me.