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MTC August 2024 - Grounded
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Checkpoints having to touch the ground seems unnecessarily harsh. I understand if they're blocks, but if they're item checkpoints this makes it really really hard to route. I don't think i can carry on my map if this is the case sadly.
 
Xarek says:
Checkpoints having to touch the ground seems unnecessarily harsh. I understand if they're blocks, but if they're item checkpoints this makes it really really hard to route. I don't think i can carry on my map if this is the case sadly.


If you don't want to create large custom checkpoints, you might be able to manage with ring CPs and using scenery to block parts of the CP that you don't want people going through. It's definitely much more restrictive IMO with the cp requirement & doesn't work with my first map (which I was already giving up on anyway. I messed it up)
 
Xarek says:
Checkpoints having to touch the ground seems unnecessarily harsh. I understand if they're blocks, but if they're item checkpoints this makes it really really hard to route.


That's a fair point, actually. Having mulled over it for a bit, I'm making a slight amendment: items and offgrid blocks used for the route can be placed as long as they either touch/intersect the ground OR they touch/intersect a ground level block. That should make items easier to work with while still keeping them restricted around the theme (and it should still be pretty easy for me to check validity :p ).
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I think that makes sense, you might need little plastic items or something.

I think if another rule is something like 'non grounded items must not be responsible for more driving surface than the blocks they're attached to'. So people aren't just throwing a bunch of large items for driving on. If you're driving on items for more than 50% of the block that's probably not ok.

Should be pretty obvious if people aren't doing it in the spirit of the rules.
 
Nah, the rules are already getting complicated enough as is. Besides, I like when people use creative means to do what they want within theme restrictions. If anything isn't in the spirit of the rules, then the voters can take that into account when voting.
MTC Host
 
If I have a custom item for the route and place it on the ground with the green box in normal build mode, but it does not touch the ground obtically. Is the item then placed on the floor?
 
Items have to physically touch the ground or a grounded block.
MTC Host
 
Submissions are closed! You've still got 24 hours to make any edits, if you want. The judging period will probably start sometime Saturday.
MTC Host
Voting is Open!  
23 maps may be a lot, but it's time to figure out which of this batch is best. If you're in the mood to play some maps, why not help us decide? Here's how to vote:

Method 1: Room Voting
Nice and easy. Just hop into the MTC room and vote as you play!
  • Go to the "MTC" room found in the TM Exchange club
  • When you're on a map, send one of these vote messages into chat to vote:
    • -- = 1 point (bad)
    • - = 2 points
    • +- = 3 points
    • + = 4 points
    • ++ = 5 points (good)
  • If you need to change your vote on a map, just send your new vote in chat. Only the most recent vote on each map is recorded
  • The jukebox and voting are enabled, so feel free to request, extend, and skip maps

Method 2: Google Form Voting
Great if you like taking your time with the maps. This lets you give more detailed votes and even leave comments for the mappers!
  • First, go to this form: https://forms.gle/eZRa2oH2VVbdjfau8
  • For each map, give a score between 1 (bad) and 5 (good). Decimals are allowed!
  • If you have comments, add them after your score
  • Example: 4.2 - Fun route, but boring scenery
  • If you don't want to vote on a map, simply don't leave a score. You can leave a comment without a score, if you wish

General Voting Info
  • Voting will last for at least one week
  • The map with the highest average rating wins!
  • Everyone can vote! If you made a map, your vote on your own map WILL be counted (feel free to give it a ++ !)
  • You do not need to finish a map to vote on it, but please give it your best effort!
  • You must vote on at least half of the maps for your votes to count
  • If you liked a map, please leave it an award
  • If you have any feedback, please leave a comment on the map's page

MTC Hangout Session
On September 17th at 8:00 PM EDT (or 2:00 AM CEST on the 18th), join us in the MTC room as we play through all the maps! This will take around 2 hours, and you're free to pop in whenever and for however long you like. This is a great chance to vote on the maps, or at least try them out. I hope to see you there!

If you have any questions, don't hesitate to ask. Otherwise, start driving and get voting!
MTC Host
Results!  



Tenax ventures to first! :gold:




Pumpkincell takes silver! :silver:




bhuji humbly accepts bronze! :bronze:







Congratulations to our winners!


Here's the link to the full results sheet.

Thanks to all the builders and voters who participated in the contest!

Since it's almost October, that means two things. 1: the October MTC will be starting soon, and 2: the September MTC is about to enter its voting period. So, if you're looking for an excuse to build a map or to play some, then the MTC has you covered!

Thanks again, and see you next time!
Last edited by Arkive86,
MTC Host
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