Log in
Location: Home  Community Forums  Help  Height of the "Finish"-Block 
Height of the "Finish"-Block
Page: 1 of 1
Post Reply  2 Observers
Height of the "Finish"-Block  
Hey everyone,

I've already used the search here (and Google too) but haven't found anything helpful, so maybe someone here can help me.

I wanted to ask if there is a way to change the "height" of the finish block (see screenshot - red line) (without the MeshModeller if possible).

For a map I have to set the finish a little higher so that the "flow" is not completely broken, but I have to increase the "area" of the target. The area with the blue line have to be covered also.

Thank you in advance!

Cheers Zim

Last edited by InvaderZim,

Location: DE
 
What I do in cases like that is just use a second finish that's upside-down. You can bury the finish gate under the track, but still have the trigger stick up to meet the bottom of the upper one. The player will see a line across the finish trigger, but everything will work.

(Or you can probably find custom finishes on itemExchange that are larger/taller.)
Track Slacker
Location: US
 
Thx for you reply.

I ended up doing it the way you suggested. I simply added a second target upside down.

But I'll have another look at ItemExchange. Maybe I'll find something there too.

But thanks again anyway :)

Location: DE
 
You are quite welcome--glad it worked! :)
Track Slacker
Location: US
 
btw, this is the map :)


Location: DE
Page: 1 of 1 Post Reply