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About the TMX Knockout
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About the TMX Knockout 04 July 2020 12:10:09  

There are three official Knockout competitions online every week. These are fun events and all skill levels are welcome! Many who play the Knockouts also play SmurfsCup, so we'll include those times as well.

Twice a month, on Tuesdays:
20:00 CET - SmurfsCup Valley
21:30 CET - MX Knockout Valley

Every Friday:
21:00 CET - MX Lagoon Cup
22:00 CET - TMX Knockout United

Every Third Saturday of the month:
10:30 CET - TMX Knockout TM2020
20:00 CET - SmurfsCup Canyon
21:30 CET - TMX Knockout TM2020

Other Saturdays of the month:
10:30 CET - MX Knockout TM2
20:00 CET - SmurfsCup Canyon
21:30 CET - MX Knockout TM2

Every Sunday:
20:00 CET - SmurfsCup Royal

Please note: Start times for the evening TMX Knockout changes based on when Europe changes to and from Summer Time. The times posted here are current as of when this post was last edited (see bottom of the post). The competitions are currently NOT on Summer Time.

The rules are simple in concept.
  • Competitions are usually played in Rounds with one warmup and one single round.
  • Sometimes knockouts are played in Time Attack with no warmup and a short timelimit where it's possible to finish 2 to 3 times.
  • Maps are built specifically for the KO. The idea is to play untrained on maps.
  • At the end of each race any who did not finish are eliminated and forced to spectate.
  • If everyone finishes the round, then the last placed position is eliminated (KO'd) and forced to spec.
  • Play continues until one player is left. They are thus the winner.

You must be on the server before the KO begins. Late joiners cannot play. Although they are welcome to stay on server, spectate the race, and chat... as long as they're not distracting to the drivers.

Rule 1: Arrive on time
You can't join the Knockout if you arrive late. We will try and get late arrivals into round 1, but even that is not a promise. There is no exceptions to this rule. We can't have rules for one person and different rules for someone who may not be so well known.

Rule 2: Environment/Author Balance
At the start of the Knockout, the admin shuffles the map pool. We will not skip maps based on environment, or the author, having been selected 'too often'. To ensure the newest maps are played each week, we do queue newly added maps first, and then the shuffled maps will proceed to be played normally.

Rule 3: Elimination
At the end of each map, the last placed driver, or all those who do not finish the race, are forced into spectate mode. This is the whole idea of the Knockout. Once you placed last, you are out of the remaining races until there is a single player left, the winner.
At the admin's discretion the number of players KO'd each map can be increased. Usually the first maps have more players KO'd per map. Later it's automatically reduced to a single KO per map.

Rule 4: Number of Rounds
We try to keep the knockouts to a certain number of rounds. Once the player count reaches a limit, extra KOs will happen each round early on in the event.
These limits are:
First knockout played: 20-25 rounds.
Second knockout played: 15 rounds.

Rule 5: Loss of Connection
As a general rule, we can't reinstate players who lose their connection to the Knockout server. The reason for this is that the Knockout has many people taking part and we cannot keep track of all the different players who are still in the Knockout or not. In addition, a driver could theoretically disconnect himself if he feared being knocked out with the expectation to be put back into the Knockout when he rejoins. So therefore to protect the integrity of the Knockout, we cannot reinstate individual loss of connections, except in the following circumstances...

1. During the first warmup in rounds, or the first map in time attack, we may repeatedly run a command which puts everyone who joins/rejoins the server into the KO.

2. If lots of players lost their connection, then we will pause the Knockout, get as many people correctly reinstated as we can, and then resume the knockout.

3. If we are very far into the Knockout and a disconnection will strongly effect the final result, then we can reinstate if all the other players still involved agree to it and pause racing so it can be managed by the admin.

Special Note: After round 1, we are not obliged to reinstate anyone after a disconnect !

However, if an admin can see in Rounds mode a player disconnection occurs during the warmup and the player reconnects before the race starts , and the admin can easily perform the reinstate then there is room for discretion, but if disconnection results in missing a round, there is not room for discretion.

If an admin can see in TimeAttack mode a player disconnect, and reconnect before there is half the time remaining (typically around 50 seconds allowing enough time for a time to be driven), and the admin can easily perform the reinstate then there is room for discretion.

Remember an admin may be busy playing or attending to other admin duties. It may not always be possible for them to reinstate players. It would be very helpful when you reconnect to please write your login in chat.

Its important that everyone knows there is no advantage to be gained by disconnecting.

Rule 6: Player Retirement (only applicable in rounds)
If a player accidentally retires they will not be re-instated.

Rule 7: Shortcuts
Generally, shortcuts are not allowed. We do our best to ensure maps are cut free. But if you encounter a map that has a shortcut, please report it to the host. The map will be reviewed.

Do not drive a shortcut during a live round, or you may be forcibly knocked out by the host. Shortcuts are problematic because they give players familiar with them an unfair advantage.

Note that intended shortcuts are an exception to this rule. Usually they're one of the following:
- Well signed alternate routes (rare).
- Small shortcuts across corners without straying far from the route.
- Alternate finishes that are clearly visible, but may be missed during warmup or during an initial run.

Rule 8: Unsuitable tracks
We try our best to test and ensure all tracks are suitable for use in the Knockout. But should you play a map which you think is really not suited, then please tell us about it in the #knockouts channel on TMX Discord. We will not skip maps during the Knockout based on track suitability. Any issues of that kind should be discussed after the KO to be resolved for the next knockout, not the current knockout.

Rule 9: No substitutions
Sometimes players have to leave early before they're knocked out. Occasionally they ask if another player in spectator mode can take their place. However, to keep things fair, there will be no substitutions.

Rule 10: Author/Driver tracks
For the final 4 races (so once there is only 5 drivers left), any track which is made by one of the remaining participating drivers will be skipped by the admin.

Rules outlined by MrA and Mikey. Modifications by eyebo and PangoLynne.

Typical Knockout Settings
Game Mode: Rounds , Points: 10 (1 round), Warmup: Yes (TA)
Game Mode: TimeAttack , Time: 1:45 , Warmup: No

For a full list of all the map groups, and important details about building for the Knockouts...
Check this topic: Knockout Map Building
Last edited by PangoLynne, 18 November 2020 14:14:39
Location: AU
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