Ahoj,
A few words about the map, the main concept is implementing reuses. There is a spot of the map that you pass 4 different times, an engine killer that you take two times and a few more reuse parts. Overall it is a fast paced tech map, has quite a few transitions as well. The map has visually two sides, one is a road side and the other one is a platform side, both with a bit different scenery, best visible from above of the map.
intro
GPS
Screenshot is made by Gilli
[Bad Track/Map Link]
Have fun
Object | IX? | Object author |
PlatformRamp2M.Block.Gbx | OsqkmsHkSACI76a-gAuyuw | |
GroundStadiumGrassToPlatformSlopeStart.Block.Gbx | -8hu0C6HRmuGJNjTfpDZhw | |
GroundStadiumGrassToTechSlopeStart.Block.Gbx | -8hu0C6HRmuGJNjTfpDZhw | |
GroundTech.Block.Gbx | -8hu0C6HRmuGJNjTfpDZhw | |
GroundTechToTechSlopeStart.Block.Gbx | -8hu0C6HRmuGJNjTfpDZhw | |
PlatformTech2ToStadiumGrass.Block.Gbx | -8hu0C6HRmuGJNjTfpDZhw | |
MySuperCP.Item.Gbx | Entity | |
Arche2Right.Item.Gbx | Entity | |
MyMagnetSlopeBase.Item.Gbx | Entity | |
MyMagnetSlopeBase2.Item.Gbx | Entity | |
MyMagnetSlopeEnd.Item.Gbx | Entity | |
MyMagnetPlateform.Item.Gbx | Entity | |
MyMagnetToDecoWall1.Item.Gbx | Entity | |
Tm2PipeAngle.Item.Gbx | MicroEk | |
Tm2PipeAngle2.Item.Gbx | MicroEk | |
Tm2PipeCurve.Item.Gbx | MicroEk | |
Tm2PipeCurve2.Item.Gbx | MicroEk | |
Tm2PipeStraight.Item.Gbx | MicroEk |
Name | Author | Aw. | Etc |
Insomnya | paapagg | 1 | |
SUNDAY | memento | 1 | |
Grunex - Natural BD | Michelle30333 | ||
Takatak | st0rvix | ||
Unnamed | Cusob |