# | Record | User | Score | Date |
1st | 01:03.267 | Jussy | 101 (100%) | |
2nd | 01:03.305 | link | 80.8 (80%) | |
3rd | 01:05.095 | AR_Down | 65.65 (65%) | |
4th | 01:05.892 | deadfish | 55.55 (55%) | |
5th | 01:06.333 | SkiFreak | 46.46 (46%) | |
6th | 01:06.428 | iemm98 | 40.4 (40%) | |
7th | 01:07.428 | Minimariner | 35.35 (35%) | |
8th | 01:07.577 | Braenus | 30.3 (30%) | |
9th | 01:08.565 | say892 | 26.26 (26%) | |
10th | 01:11.325 | Trek | 22.22 (22%) |
CCP#12 - City mist
Hi everyone, welcome to my new little project
This is a speedtech map, even though it contains a lot of different surfaces and tricks, such as grass, ice, gliders and transitions.
It is pretty challenging and you will need some tries to find all the necessary lines to drive the track.
But believe me, once you get them everything flows well you can watch the GPS to get help about the lines.
About the scenery, I tried to create a nice atmosphere with the fog and the huge towers, hopefully it feels nice while driving !
I believe 1:03 low times are possible on this track, I'm curious to see how far you guys will push it
Last but not least, I want to thank everyone who helped through this project :
Akiliyh for hosting
eyebo for helping about shadow issues
eFFecT for the video
Keissla.wp for the winter mod
Tutafor the signpack
& also Collor for the screenshot !
Object | IX? | Object author |
Block10.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block11.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block12.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block13.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block14.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block15.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block16.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block17.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block18.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block19.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block20.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block21.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block22.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block23.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block24.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block25.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block2bis.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block3bis.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block4bis.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block5bis.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block6.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block7.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block8.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
Block9.Block.Gbx | 3lkMTvmMR4OvqKAe-wac6w | |
BlueWater_Ice_Flat.Item.Gbx | qIaWWT3sR7W74ttqn_-s6g | |
G-C-B1-96.Item.Gbx | kaquaoify | |
CasaGerbilFresh.Item.Gbx | SchurkSmurf | |
MagnetRampIn2x4.Item.Gbx | Entity | |
MyMagnetSlopeEnd.Item.Gbx | Entity | |
MyMagnetBooster.Item.Gbx | Entity | |
MagnetWall.Item.Gbx | Entity | |
CP-arc.Item.Gbx | stupskiesel.nc | |
CP-stripe.Item.Gbx | stupskiesel.nc | |
Finish-stripe-x2.Item.Gbx | stupskiesel.nc |
Check out this new map made by link for the 12th day! A speedtech map which takes place in an urban environment!