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 MTC - Lost Island Adventure

by  Bladerunner78  |  13
  
 
Open to feedback
 
Getting popular..
AT   06:00.000 |  Stadium / CarSport   |   Advanced 
ID  21106 
  Scenery Dirt RPG    
 
 Visible (approved) |  Released 
 
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 Offline records
# Record User Score Date
1st   06:16.172  Bladerunner78 13 (100%)
2nd   14:50.493  lefoudu32 10.4 (80%)
3rd   21:17.893   deadfish 8.45 (65%)
 Author Comments
hello tmx community,
here is my latest map specially built for the monthly track contest.
the topic this month fascinated me.

my goal and the big incentive this month was to build a map that meets as many of the 15 criteria as possible.

In the end, I decided on an adventure / RPG speed map and i hope i do it well.

i work on it for over 100 hours for 10 days.

----------------------------

this points from the list i think are made.

1: Use two reactor boosters - 3 points :done:

2: Include no engine parts that are all together at least ten seconds long - 5 points :done:

3: Include two speedslides - 2 points :done:

4: Include three alternative finishes of similar length into your map - 3 points :done:

5: Involve two backwards parts of at least 4 seconds each - 5 points :done:

6: Have two dirt turns in your map - 2 points :done:

7: Drive on three blocks from folder 9 - 3 points :done:

8: Include two no-steering sections in your map - 3 points :done:

9: Add four differing loops to your map - 5 points :done:

10: Use 8 different CPs - 4 points :done:

11: Add three jumps or drops that are longer than two blocks (either horizontally or vertically) - 3 points :done:

12: Add a reuse - 2 points :done:

13: Use five custom blocks to drive on from Item Exchange - 3 points :done:



It was very important to me to build an atmospheric, varied map that manages to incorporate the various elements in an entertaining and varied way.
i want create a natural looking island , so i dont really use signs and something like this.
you can find little signs on the map , but its hard to see and only a little detail.

In the end, the project became very big and I'm happy to have finished with it.

I hope you have a little fun with it.

I am aware that it certainly does not hit the mainstream.

RPG / Pathfinding and has some spots that need little tricks.

I hope you have fun !

and since christmas is coming soon i thought i would build a little secret that needs to be solved.
a special adventure you can take informations about in the gps !!!

with a nice surprise for the first 3 peoples who can crack it !!

have fun :cool:
 Embedded objects60 Objects
Object IX? Object author
ground5.Item.Gbx SLAYER
Rock1.Item.Gbx SLAYER
Rock2.Item.Gbx SLAYER
Rock3.Item.Gbx SLAYER
VPlatform100.Item.Gbx SLAYER
VPlatform200.Item.Gbx SLAYER
VPlatform600.Item.Gbx SLAYER
PlatformDirtBiSlope2Base.Item.Gbx eyebo
PlatformDirtBiSlope2End.Item.Gbx eyebo
PlatformDirtBiSlope2Start.Item.Gbx eyebo
PlatformDirtBiSlope2Straight.Item.Gbx eyebo
PlatformDirtBiSlope2UTop.Item.Gbx eyebo
PlatformDirtBiSlopeBase.Item.Gbx eyebo
PlatformDirtBiSlopeToSlope2Straight.Item.Gbx eyebo
HotAirBalloonStart.Item.Gbx GreffMASTER
MyMagnetPlateformSlope.Item.Gbx Entity
MyMagnetSlopeEnd.Item.Gbx Entity
MyMagnetSlopeStart.Item.Gbx Entity
MyMagnetPlateform.Item.Gbx Entity
SignLeft.Item.Gbx SparklingW
SignRight.Item.Gbx SparklingW
SignUp.Item.Gbx SparklingW
MySuperCP.Item.Gbx Entity
MySuperCPLarge.Item.Gbx Entity
MyPlateformDirtLongSlope2.Item.Gbx Entity
MyPlateformDirtTilt2DownLeftLarge.Item.Gbx Entity
MyPlateformDirtTilt2DownRightLarge.Item.Gbx Entity
MyPlateformDirtTilt2UpLeftLarge.Item.Gbx Entity
MyPlateformDirtTilt2UpRightLarge.Item.Gbx Entity
MyPlateformIceTilt2DownRightLarge.Item.Gbx Entity
MyPlateformIceTilt2UpRightLarge.Item.Gbx Entity
DirtPlateformUp1In2Straight.Item.Gbx Rxelux
DirtWallToBankedR.Item.Gbx Rxelux
DirtBankedCurve5.Item.Gbx Rxelux
DirtBankedCurve6.Item.Gbx Rxelux
PlatformDirtSlope2End2x1.Item.Gbx eyebo
PlatformDirtSlope2Start2x1.Item.Gbx eyebo
rock01.Item.Gbx bSQxyezpQxue2zWuVUuFng
rock011.Item.Gbx bSQxyezpQxue2zWuVUuFng
rock01111.Item.Gbx bSQxyezpQxue2zWuVUuFng
rock02.Item.Gbx htimh1
rock03.Item (1).Gbx FE_OBpuQSvmlsJFIvMBWbw
rock03.Item (1).Gbx.Item.Gbx bSQxyezpQxue2zWuVUuFng
rock03.Item (11111).Gbx.Item.Gbx bSQxyezpQxue2zWuVUuFng
rock03.Item (2).Gbx.Item.Gbx bSQxyezpQxue2zWuVUuFng
rock03.Item (3).Gbx.Item.Gbx bSQxyezpQxue2zWuVUuFng
rock03.Item (4).Gbx.Item.Gbx bSQxyezpQxue2zWuVUuFng
rock03.Item (56).Gbx.Item.Gbx bSQxyezpQxue2zWuVUuFng
rock07.Item.Gbx bSQxyezpQxue2zWuVUuFng
rock0756.Item.Gbx bSQxyezpQxue2zWuVUuFng
rock4.Item.Gbx htimh1
rock44.Item.Gbx bSQxyezpQxue2zWuVUuFng
rock444.Item.Gbx bSQxyezpQxue2zWuVUuFng
rock4444.Item.Gbx bSQxyezpQxue2zWuVUuFng
rock444555.Item.Gbx bSQxyezpQxue2zWuVUuFng
sculpture_cubismeklein.Item.Gbx bSQxyezpQxue2zWuVUuFng
PlatformDirtShim16m.Item.Gbx banjee»UD
test.Gbx.Item.Gbx bSQxyezpQxue2zWuVUuFng
test2.Gbx.Item.Gbx bSQxyezpQxue2zWuVUuFng
PalmTree.Item.Gbx niZe
 41 / 60 items are available on IX View on ItemExchange
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