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 Tomb Raider EXT

by  voblivion  |  10
  
 
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AT   13:24.865 |  Stadium / CarSport   |   Advanced 
ID  18711 
  Scenery Mixed RPG    
 
 Visible (approved) |  Released 
 
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 Offline records
# Record User Score Date
1st   1:48:39.136  lefoudu32 10 (100%)
 Author Comments
Validated under 15min; best segments should be around 10 to 12 minutes.
:gold: 20min
:silver: 30min
:bronze: 45min

:done: Custom Texture pack
:done: Custom Music
:done: Mediatrackers
:done: High Resolution Shadow

:award: This map also includes a special challenge consisting of retrieving (in your car) special amulets hidden in the map; give it a try !

Special thanks to Eternity for providing base textures of mod + palm tree model (21584 @ item.exchange) and Heasto, Micmo, Warfos for testing the map.

Note : You may have played the original version of this map called "Tomb Raider"; this is an extended version (about twice as long), greatly improved (including markings to avoid blind jumps, simpler meshes for better shadows, texture pack, custom music, and much more). Don't hesitate to give me some feedback once you've played it :)

:undone: I am sorry as I had to "cheat" validation of the map in order to reduce its size and allow it to be uploaded on servers (gain of 1Mo). Uploaded replay to prove it is doable. Sorry for the inconvenience.


:build: 12
- removing lap based finish (Micmo)
- added more help to access CP 23 (LauraNBK)

:build: 13
- added fail safe for CP 18 (SuperNowa_FL)
- more decoration following (Wingobear)
- yellow boost CP 1 (Warfos & Wingobear)
- solid boat railling (Micmo)
- easier way to access CP 21 (pretty much everyone..)

:build: 13b
- reuploaded to clean broken records (thanks Nadeo... :wait: )

:build: 14
- fixed PF section as latest TM update broke it (probably hit penalty changes?)

:build: 15
- fixed PF section again (thanks BlackLevar for testing again)

:build: 16
- improved way and decoration following Bren's feedback
 Embedded objects76 Objects
Object IX? Object author
PalmTree_2.gbx FE_OBpuQSvmlsJFIvMBWbw
BiPlank.Item.Gbx skRjQvWMSzapDQpgy1bqdA
OpenDirtConnector3.Block.Gbx skRjQvWMSzapDQpgy1bqdA
Amulet.Item.Gbx skRjQvWMSzapDQpgy1bqdA
BigPlanks.Item.Gbx skRjQvWMSzapDQpgy1bqdA
BigPlanks_special1.Item.Gbx skRjQvWMSzapDQpgy1bqdA
Bridge.Item.Gbx skRjQvWMSzapDQpgy1bqdA
Slope2SlopeCornerOutDirt.Item.Gbx skRjQvWMSzapDQpgy1bqdA
SlopeStraightSand.Item.Gbx skRjQvWMSzapDQpgy1bqdA
Water.Block.Gbx skRjQvWMSzapDQpgy1bqdA
PyramidTunnelTurn.Item.Gbx skRjQvWMSzapDQpgy1bqdA
Ramp21.Item.Gbx skRjQvWMSzapDQpgy1bqdA
Smoothifier_1.Item.Gbx skRjQvWMSzapDQpgy1bqdA
Slope2SlopeCornerIn.Item.Gbx skRjQvWMSzapDQpgy1bqdA
Slope2SlopeCornerInDirt.Item.Gbx skRjQvWMSzapDQpgy1bqdA
Slope2SlopeCornerOut.Item.Gbx skRjQvWMSzapDQpgy1bqdA
PyramidSlopeCorner.Item.Gbx skRjQvWMSzapDQpgy1bqdA
PyramidSlopeHole.Item.Gbx skRjQvWMSzapDQpgy1bqdA
PyramidSlopeStraight.Item.Gbx skRjQvWMSzapDQpgy1bqdA
PyramidTunnelConnector3.Item.Gbx skRjQvWMSzapDQpgy1bqdA
PyramidTunnelConnector4.Item.Gbx skRjQvWMSzapDQpgy1bqdA
PyramidTunnelStraight.Item.Gbx skRjQvWMSzapDQpgy1bqdA
Stone_Longer.Item.Gbx skRjQvWMSzapDQpgy1bqdA
GPS.Item.Gbx skRjQvWMSzapDQpgy1bqdA
Help.Item.Gbx skRjQvWMSzapDQpgy1bqdA
Item4.Item.Gbx skRjQvWMSzapDQpgy1bqdA
9-Pyramid_Inner_NarrowStraight.Item.Gbx voblivion
OpenDirtRoadStraight_Boost3.Block.Gbx skRjQvWMSzapDQpgy1bqdA
PalmTree_2.Item.Gbx skRjQvWMSzapDQpgy1bqdA
Pontoon.Item.Gbx skRjQvWMSzapDQpgy1bqdA
Sail.Item.Gbx skRjQvWMSzapDQpgy1bqdA
SmallPlank.Item.Gbx skRjQvWMSzapDQpgy1bqdA
SmallPlank_Solid.Item.Gbx skRjQvWMSzapDQpgy1bqdA
Stone.Item.Gbx skRjQvWMSzapDQpgy1bqdA
EgyptianHouseWallW.Item.Gbx skRjQvWMSzapDQpgy1bqdA
EgyptianShade.Item.Gbx skRjQvWMSzapDQpgy1bqdA
EgyptianShadeCorner.Item.Gbx skRjQvWMSzapDQpgy1bqdA
LongPlank.Item.Gbx skRjQvWMSzapDQpgy1bqdA
LongPlank_Solid.Item.Gbx skRjQvWMSzapDQpgy1bqdA
PalmTree_2.gbx.Item.Gbx skRjQvWMSzapDQpgy1bqdA
EgyptianHouseCorner.Item.Gbx skRjQvWMSzapDQpgy1bqdA
EgyptianHouseCornerW.Item.Gbx skRjQvWMSzapDQpgy1bqdA
EgyptianHouseDoor.Item.Gbx skRjQvWMSzapDQpgy1bqdA
EgyptianHouseRoof.Item.Gbx skRjQvWMSzapDQpgy1bqdA
EgyptianHouseRoofDirt.Item.Gbx skRjQvWMSzapDQpgy1bqdA
EgyptianHouseWall.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp9.Item.Gbx skRjQvWMSzapDQpgy1bqdA
Egyptian_CP.Item.Gbx skRjQvWMSzapDQpgy1bqdA
Egyptian_CP_new.Item.Gbx skRjQvWMSzapDQpgy1bqdA
Fence.Item.Gbx skRjQvWMSzapDQpgy1bqdA
EgyptianFenceCorner.Item.Gbx skRjQvWMSzapDQpgy1bqdA
EgyptianFenceWall.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp3.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp4.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp5.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp6.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp7.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp8.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp2.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp20.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp21.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp22.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp23.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp24.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp14.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp15.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp16.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp17.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp18.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp19.Item.Gbx skRjQvWMSzapDQpgy1bqdA
Column.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp1.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp10.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp11.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp12.Item.Gbx skRjQvWMSzapDQpgy1bqdA
cp13.Item.Gbx skRjQvWMSzapDQpgy1bqdA
 1 / 76 items are available on IX View on ItemExchange