Hi TrackmaniaExchange,
This map was an attempt at using unpoluar blocks and transitions to create a slow dirt route that maintains flow and doesn't make you fall asleep playing it.
Thank you Novu for the replay!
Object | IX? | Object author |
GroundBlack.Block.Gbx | eyebo | |
DirtBS_velv_splitroadturn_variation.Item.Gbx | N4AIeHDuRp-_bhaGMaXBMw | |
DirtTS_velv_correction.Item.Gbx | N4AIeHDuRp-_bhaGMaXBMw | |
OpenDirtToPlatform.Item.Gbx | sophie.ice | |
TrenchGroundRemover.Block.Gbx | sqr1SiV3T2uGps1Fd52ykQ | |
pcf_base_platform.Item.Gbx | squiki | |
pcf_pillar_square.Item.Gbx | squiki | |
5-5-1_PlatformTech.Item.Gbx | MrFunreal | |
V_RD-RT_Str_Flat_HBLeft_Down1_Center_Size2.Item.Gbx | Juice | |
V_RD_Tur_Flat_BiS_Down1_Right2_Size2.Item.gbx | Juice | |
V_RD_Tur_Flat_Flat_Up1_Right2_Size2.Item.gbx | Juice | |
V_RD_Chi_Flat_Flat_Up1_Right1_Size2.Item.gbx | Juice | |
RDtoDH_Str_Flat_Flat_Even_Left3_Size2.Item.Gbx | Ealipse | |
RDDiagToDiagSwitchx2D1.Item.Gbx | Ealipse | |
RDStrStartToDiagUpL.Item.Gbx | Ealipse | |
DirtHighEnd.Item.Gbx | Ealipse | |
3D_2.Item.Gbx | Ealipse | |
Pink3.Block.Gbx | 2tuvKOe1Qpu_N4yMFBn89A | |
Pink4.Block.Gbx | 2tuvKOe1Qpu_N4yMFBn89A | |
2-6-1_TM2_RoadDirtToRoadHalfA.Block.Gbx | eFFecT |
Name | Creator | Tracks | Etc |
Top 10 march 24 | Lemming | 10 |
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