Third attempt! I find that limiting the ideas I want to implement to two or three concepts keeps it easier to actually finish the map building process.
This time the elements are focused on narrow tunnels, blue checkered plastic and a couple somewhat tricky jumps to get right, ending in a highspeed plastic turn once more.
This one was tricky to piece together as I tried to make it a little bit more difficult, but I'm glad with the results.
The scenery does not perfectly align with how I envisioned the map looking, but I am still happy with the visuals and I think it gives up the right vibes.