eyebo says:
I did update the base maps here:
https://openplanet.dev/file/48
The new base maps use the new wood gameplay.
But if you use old base maps to build your map, they will use old wood gameplay, even on the new wood blocks.
I'd personally advise against it, as I think that'd be confusing to players.
But, yes, it is possible.
I think I know what confused my now. I often use your old 128³ day grass base map, but once i made the mistake to save a map without giving it a different name. Then I deleted the track and saved it again with the same name, to have the base map again. When I use this base map now, it has new wood physics. But recently I made wooden track on it and it had new wood physics, but when I open it agian later it had old wood physics again. But I can not recreate this. So I give up in trying to understand this fully.
In ragards to whether old base map should be used, some prefer the old base maps because of problems with new wood like that you can get unintended wood grip at the side of black tech roads, or cuts because of wood wallclimbs. I think SBVille asked Xertrov because of things like this to reupload the old base maps, to have old wood physics available.
For me it depends on what I want for a map.
There are to different physic ids for Ice and RoadIce, so I don't know why Nadeo didn't just introduce a new "RoadWood" physics id just for the new wood blocks, to prevent confusion? Now they decided for the most confusing option of all, but it is also a flexible one so its not bad. That you can just use the new wood blocks for a tech map is a nice option honestly, and there is always only one wood physic on one map, so once you notice what it is, there shouldn't be much confusion.