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 PASL - Pan American Solo League | Season 1

by  SkiFreak ,  Nixotica |  6 |  0
  Competitive    
ID  3999 
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Description
Pan American Solo League

PASL seeks to be the premiere North and South American solo league event for top players in the region.


Mappack is out now! Full mappack in the NCSA Trackmania club, including 6 maps from previous NCSA events. New maps are in this tmx mappack and this video:






Note: You must also submit a copy/duplicate of your map to the MM Open Map Pool mappack. The copy should contain no name formatting, signs, or texture mod specific to PASL, and within the tmx description, mention that your map is also a submission to PASL.

Submission Details
Deadline: Feb 1st
Submission Limit: 3 maps per mapper
Collabs: Allowed, submissions count for all authors

Map Details
Name Format: $s$aaaPASL $fff- mapname
Style: Motif Multistyle (see below)
Length: 60 to 80 seconds
Difficulty: Intermediate to Advanced, double-respawnable, safe finish required (if risky is present)
Mood: Sunrise or Day
Scenery: Clean/Competitive (prioritize visibility and performance)
Mediatracker: No intro/outro, GPS optional
Custom Blocks: Allowed, avoid shadow bugs
Blockmix: Allowed if clean (enough), avoid flicker
Signs: Use the Delta Signpack, and the branded signs in the PASL Sign Picker page.
Texture Mod: TBD

Map Style
Maps should contain a combination of 2-3 styles, for example tech + grass, or ice + dirt. Maps must also include a motif, a recurring, unique element of your track.

Update: this video explains everything if you want it in video form.

As examples, here are Nix's map & Ski's map. Nix's motif is weaving between the poles in the center, and Ski's is the freemode rings. Here is a recent Deska map where the slowing down turns are a kind of motif as well. Unlike an identity, a motif should blend well and align with the design of the rest of a track, and occur throughout it rather than in one spot that overshadows the rest of the map. All parts of a map should be relevant, and none should be massive difficulty spikes.

If you are still confused/stubborn:
  • Diagram by Physh
  • "A lot of motifs could be called an identity, very few identities could have ever been called a motif" - CD
  • "Motif: defining characteristic of a map, repeated multiple times" - CD
  • Informational image by Ski on twitter.


    - It is recommended to consider following the principles outlined here.
    - As a note/suggestion to people inevitably thinking of building FS as one of their styles, please ensure that the entry speed into your fs section(s) is the same each time, and not dependent on how well you drove the turn before, to ensure that the fs actually matters rather than just the entry speed to the fs. You can achieve this easily with a custom rubber block (max speed 500), or red grass boosters (max speed 800).



    Note: Submissions are automatically marked as "hidden" and "is unreleased". Please do not edit these settings.

    For any questions, ping @nixotica in the NCSA Events discord server.
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