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 Déjà vu Karting

by  DyPie  |  0
AT   00:55.479 |  Stadium / CarSport   |   Intermediate 
ID  90841 
  Tech Competitive    
 
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Fourth track ever built. Less extreme scenery as in the third, but I still think it looks nice when driving, and yet again, I'm putting it here cuz I think I did a good job and am looking for further feedback.

The track is a little bit weird if you don't understand the signs at first. The intro shows the path you need to take. Once you know the path it's just a tech track that utilizes many transitions between stadium grass and track parts. There's a couple of very sharp turns you'll need to brake for hard, one that ends up straight in front of the 'risky'-finish. In case you can't make the risky finish, there's one down on the right which you will have already have passed earlier while driving.

Déjà Vu Karting features a main road uphill that you will first approach with little speed as it's right after the first turn, this time you will have to go to the left and follow the track from there. The second time around near the ending of the track after building up more speed on a full-speed turn, you'll approach this same road uphill that you'll have to face head-on to jump to the upper part to get to the finish.

Hope the pathfinding isn't too offputting, because I really think the track once you know it is very rewarding and fun to drive. I hope you enjoy!
 Embedded objects2 Objects
Object IX? Object author
CP-Respawn1toBackwards.Item.Gbx FDqyrc9cTQepZrSd3ORQdg
CP_Respawn1toR.Item.Gbx FDqyrc9cTQepZrSd3ORQdg
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