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 [RPG] Oblivion

by  Qiraj  |  11
  
 
Open to feedback
 
High quality
AT   08:20.292 |  Stadium / CarSport   |   Advanced 
ID  78381 
 
 Visible (approved) |  Released    2022-10-22T20:00:00.0000000 
 Featured in Community Videos
Title Channel By
MAP INTÉRESSANTE ! | RPG & Collisions avec Korch | Oblivion par Qiraj Yannex  Yannex
ON EST 10 A POUVOIR JOUER CETTE MAP - Oblivion par Qiraj et Ziyx - WINGO RPG #027 Wingobear  wingobear
Artefact Event Summary "Into The Oblivion" /// BATTLE ROYAL & DISCOVERY EVENT Trackmania RPG Frontiers  ziyx
I Discovered This Amazing Map With Chat Jnic  Jnic
[RPG] Oblivion - WR by Hazardu - Trackmania 2020 Trackmania2020 RPG  branko_TM
 Offline records
# Record User Score Date
1st   1:09:56.272  lefoudu32 11 (100%)
2nd   1:48:21.069  Harest 8.8 (80%)
 Author Comments
Info recap

Here is the Prelude to the Artefact series! This Trackmania RPG event will feature two brand new vanilla RPG maps called "Lab 77!" and "Oblivion"! You will find down below all the information you need if you want to participate. This event is proposed in collaboration with Wingobear.

Trailer for the story.

You can join the RPG Community Discord there: https://discord.gg/awNUj2hsGY
Join our socials: https://twitter.com/RpgFrontiers
Wingobear on Twitch: https://www.twitch.tv/wingobear


EVENT INFORMATION
MAP #1: Lab77! (100CP)
- 14/10 at 18:30 CEST: Discovery Event
- From 14/10 to 21/10 at 23:59 CEST: Time Attack
- 22/10 at 20:00 CEST: Battle Royale event with the 100 best Time Attack players
• 10 players knocked out every 10 Checkpoints from Checkpoint #20
• The 10 winners are qualified for a discovery event on Map #2 the same day
• First to finish Map #2 discovery wins 25€, second wins 15€, third wins 10€

MAP #2: Oblivion (50CP)
- 22/10 22:00 CEST: Map #2 public release
- From 22/10 to 28/10 at 23:59 CEST: Time Attack
- 29/10 at 20:00 CEST: Frontiers Cup open to everyone
• 1 Hour of Time Attack on server: top 30% qualified for Knock-Out
• Knock-Out with remaining players
• Cashprize for Top 3: 25€, 15€ and 10€


This map is especially made for hunting. Very little pathfinding. The objective during mapping was to make the most creative checkpoints possible in vanilla, yet still huntable and with flowy transitions.
Route was made in vanilla and mostly on grid. Scenery came afterward.

Mod : http://maniacdn.net/mr_freezz/RPGCrimeV1.zip


~150h+ : Route + scenery + test & fix + shadow bug fix..


Thanks to Tim, Harpyi and ziyx for testing the map and feedback + ziyx for the MT and tesseract item for finish.

Don't forget to award the map if you liked it, thank you :heart: :build:

Artefact Campaign first 5 maps
 Embedded objects85 Objects
Object IX? Object author
PlatformRamp2M.Block.Gbx OsqkmsHkSACI76a-gAuyuw
PlatformRamp625CM.Block.Gbx OsqkmsHkSACI76a-gAuyuw
BlocksMedium.Item.gbx KamiKalash
RingV2BlackRed.Item.gbx KamiKalash
AGrass1.Item.gbx htimh
AGrass2.Item.gbx htimh
ATree4.Item.gbx htimh
ATree5x.Item.gbx htimh
drockc.Item.gbx htimh
40_Bars_FewBarPeaks2_#3.Item.Gbx 60igQhuFRx-iJxgMehTRyg
Z89_Pillar_Round_Head_#8.Item.Gbx 60igQhuFRx-iJxgMehTRyg
Y84_Pillar_Round_#9.Item.Gbx 60igQhuFRx-iJxgMehTRyg
Z94_Pillar_Round_#8.Item.Gbx 60igQhuFRx-iJxgMehTRyg
B_Z44_Wall_Arc_v64_#6.Item.Gbx 60igQhuFRx-iJxgMehTRyg
B_Z49_Wall_Arc_v64_#6.Item.Gbx 60igQhuFRx-iJxgMehTRyg
B_Z49_Wall_Arc_v64_#7.Item.Gbx 60igQhuFRx-iJxgMehTRyg
B_A89_Ruins_Wall_v64_#6.Item.Gbx 60igQhuFRx-iJxgMehTRyg
Number_0_#6.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Number_1_#6.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Number_2_#6.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Number_3_#6.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Number_4_#6.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Number_5_#6.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Tesseract2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
M2_PlatformTechSlope2EndTextured.Block.Gbx i46rRDTOSxaR0zrsgSr3LQ
80_SphC_Half_Red50CP#5.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
20_TubUQu_H1_Red50CP#6.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z99_UpHill_v16_Half50cp#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
CP-stripe-autorotate0-9.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
CP-stripe-autorotate50CP.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Planche50cp2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Planche50cp4.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
PlancheInvi50cp.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Support1.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Custom50cp.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
DungeonChain4linkBig.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Number_6_#6.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Number_7_#6.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Number_8_#6.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Number_9_#6.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
PillarWaveRed.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Planche50cp.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
DecoWallDiag1.Item.Gbx _zsa4n6hSLy4N1I4cA6lBw
DecoWallDiag1_Top.Item.Gbx bmx22c
DecoWallDiag1_x4.Item.Gbx bmx22c
DecoWallDiag1_x8.Item.Gbx bmx22c
TopPlatformMetal.Item.Gbx bmx22c
Wall.Item.Gbx bmx22c
WallTall.Item.Gbx bmx22c
WallVeryTall.Item.Gbx bmx22c
lightmapfix2.Item.Gbx IsINqzKYT0CXRyU-MTKl_w
lightmapfix3.Item.Gbx IsINqzKYT0CXRyU-MTKl_w
DungeonChain4link.Item.Gbx SparklingW
Z_Mini_Pltf_Flat_Turbo1.Item.Gbx stupskiesel.nc
Light_Point_F80_D00064_I00001.Item.gbx stupskiesel.nc
CP-stripe-autorotate.Item.Gbx stupskiesel.nc
CP-stripe-x2-autorotate.Item.Gbx stupskiesel.nc
RedCrystal#01_05.Item.Gbx Heasto
RedCrystal#02_03.Item.Gbx Heasto
jump4TM2.Block.Gbx Heasto
Z99_UpHill_v16_#7.Item.Gbx Heasto
Z69_Wood_Poles_#7.Item.Gbx Heasto
Rocher3.10.2.Item.Gbx Heasto
Void.Block.Gbx dsTdptYAS06hYsbqyCZi1A
Tree13_#3.Item.Gbx Heasto
Tree3_#3.Item.Gbx Heasto
Tree4_#3.Item.Gbx Heasto
Tree5_#1.Item.Gbx Heasto
Tree5_#3.Item.Gbx Heasto
72_#6.Item.Gbx Heasto
Rocher3.5.4.Item.Gbx Heasto
Pic3.1.4.Item.Gbx Heasto
Pic3.2.3.Item.Gbx Heasto
Pic3.2.4.Item.Gbx Heasto
W92_Qestionmark_Red.Item.Gbx Heasto
Tree1_#1.Item.Gbx Heasto
Rocher3.10.3.Item.Gbx Heasto
Rocher3.11.2.Item.Gbx Heasto
Rocher3.12.2.Item.Gbx Heasto
Rocher3.12.4.Item.Gbx Heasto
Rocher3.4.2.Item.Gbx Heasto
Rocher3.4.3.Item.Gbx Heasto
planet1.Item.Gbx FE_OBpuQSvmlsJFIvMBWbw
zplanet1.Item.Gbx FE_OBpuQSvmlsJFIvMBWbw
zplanet2.Item.Gbx FE_OBpuQSvmlsJFIvMBWbw
 53 / 85 items are available on IX View on ItemExchange
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