So, after making a few maps that ended up being too small, I challenged myself to make a map that is too big. I think I failed, but that might be okay.
V1.0.0: Initial release.
V1.1.0: Fixed an issue with the tunnels not existing (oops!), and a possible escape route for players. Additionally, an extra water block was added on each side.
V1.1.1: Some Flag Reset triggers to fix an escape route. Also I forgot the player reset trigger. Oof, fixed.
V1.2.0: Additional escape fix, minor layout change to accommodate.
V2.0.0: With some major additions from Rxelux (thanks!), and a re-applied escape fix from V1.2.0, V2.0.0 is here.
V2.1.0: Minor changes to fix some additional escape routes.
V2.1.1: Water block fixes and a few extra trees.
V2.1.2: More escape fixes.
V2.1.3: Moar escape fixes.
V2.1.4: Giant flag reset trigger placed on the roof, thanks eyebo for help. Done with escapee antics.
V2.1.5: Should stop tempting fate. Extra escape fixes I forgot last time.
V2.2.0: A bunch of changes:
-Goal area really reworked
-Extra obstacles
-New return route from the goal for each team
-A couple color fixes and minor scenery additions
V2.3.0: More scenery (thanks Jakkoy!), and duplicate flag spawns removed.
V2.4.0: Minor playability adjustments and fixes, and more scenery.