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by  nukem  |  12
  
 
It's a start
AT   00:54.317 |  Stadium / CarSport   |   Advanced 
ID  35892 
  FullSpeed    
 
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# Record User Score Date
1st   00:53.817  roxxon 12 (100%)
 Author Comments
Hi Guys,
Here's a basic fullspeed map that has a little competetive touch.
I wanted to build return to an older competetive style with a little modern touch.
So I decided to use some magnets, but mostly keep it clean and simple so the precision of speeddrifts and line matters.
The map isn't perfectly calculated for some Mudda-ish uberspeed kind of line, so it depends on your speed what decisions you have to make in terms of your line and when to trigger the speeddrifts. If you're really fast, I think there will be a few split-sds or maybe some sds that have to be triggered later than "normal" (for example after the first tube, if you're really fast, I'm pretty sure it's best not to trigger the sd right out of the tube, but smooth steer to the right before triggering a good sd with a good line into the to). Alright, since nobody cares what I intended with this map, have fun and maybe the time for this map is just right before the fullspeed masters. I'm hoping to see some nice lines and happy hunting.
(Decent time should be 53.xx btw)
 Embedded objects11 Objects
Object IX? Object author
PlatformHalfRamp625CM.Block.Gbx OsqkmsHkSACI76a-gAuyuw
PlatformRamp2M.Block.Gbx OsqkmsHkSACI76a-gAuyuw
PlatformRamp625CM.Block.Gbx OsqkmsHkSACI76a-gAuyuw
CP-stripe.Item.Gbx stupskiesel.nc
KantoorGebouwShinySimple01.Item.Gbx SchurkSmurf
KantoorGebouwShinySimple03.Item.Gbx SchurkSmurf
PlatformSlopeToBankedL.Item.Gbx Rxelux
RampBanked625R.Item.Gbx Rxelux
MyMagnetTilt2DownRight.Item.Gbx Entity
MyMagnetTilt2UpRight.Item.Gbx Entity
MyMagnetSlopeEnd.Item.Gbx Entity
 11 / 11 items are available on IX View on ItemExchange
 Included in mappacks
Name Creator Tracks Etc
FSRMC  Trev_TM 794
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