This is a track made for the Sounds of Silence Hunting competition, which is a hunting competition where all the tracks utilise no-engine blocks, you can find out all the details about that here:
https://trackmania.exchange/mappack/view/599/sounds-of-silence-hunting-competition
It's kind of like transitional FS but not really. It is also quite hard. The last section is especially hard and very unintuitive, but it feels very nice when you hit it just right, It will definitely take you a few tries to figure it out, and I imagine that it will kill a lot of good runs.All of the checkpoints can be double-respawned at, and they will give you enough speed to finish the track.
The deco came out better than I expected in some ways, but worse in others. I'm really happy with the two contrasting styles, one being the cold and dead vertical black pillars towering into the sky and the other being the semi-naturalistic desert/water on the ground. This was my solution for decorating while start is much higher up than the finish, but I think that it adds a variation to the look of the track while you're driving without feeling overly contrived, And I think that there's something that just kind of works about having two contrasting visual motifs. I think that everything could use more polish, but honestly I had to decide it was done at some point, so I stopped doing deco once I felt that everything looked pretty good.