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 [Concept Map] - No defrosting system

by  Roquete.wp  |  16
  
 
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It's a start
AT   00:18.468 |  Stadium / CarSport   |   Beginner 
ID  22704 
  Tech Ice    
 
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# Record User Score Date
1st   00:18.354  QueNer.. 16 (100%)
2nd   00:18.432  Roquete.wp 12.8 (80%)
3rd   00:18.514   Raveout 10.4 (65%)
4th   00:20.117  timmy»UD 8.8 (55%)
 Author Comments
Hey, here is a concept map.
I found a way to didn't get the defrosting system after exit an ice part.
The way i used is to put a combo of blocks. At first, you need to trigger a No-grip block that only exist in the meshmodeler textures and after that, just reset the effect with CP or reset blocks.
In this map, i used this trick 2 times. The first one is about to turn instantly without drifting and the second one, you can do a normal drift just after an exit of an ice part.
If you want more information of how i did it, pm me on discord Roquete#1128
 Embedded objects5 Objects
Object IX? Object author
bobroute.Block.Gbx TwuN7OruTPO8QGapg93klA
bobroutereset.Block.Gbx TwuN7OruTPO8QGapg93klA
nogripsortieice.Block.Gbx TwuN7OruTPO8QGapg93klA
pipegris.Block.Gbx TwuN7OruTPO8QGapg93klA
turnnogripbob.Block.Gbx TwuN7OruTPO8QGapg93klA
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