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 [RPG] Kingslayer — Destroying Castles in the Sky

by  ziyx  |  10
  
 
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AT   06:02.858 |  Stadium / CarSport   |   Intermediate 
ID  20654 
 
 Visible (approved) |  Released 
 
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 Offline records
# Record User Score Date
1st   05:31.405  lefoudu32 10 (100%)
 Author Comments
Comment:
Kingslayer remained for a very long time my most-awarded RPG map, but I never really considered it my best one. In terms of atmosphere, the map is super sick, but in terms of gameplay, it feels very simple, there are way too many quarter pipes and not a lot of tricks. However, I would say it's a very good introduction to RPG for beginner players, because this simplistic gameplay make the map very affordable for people who don't have a lot of experience in the game and still want to take part into an adventure!

Download and install the Mod first in Trackmania/Skins/Stadium/Mod before playing the map for a better experience. Also, consider joining my personal club "ZIYX RPG" and my RPG team club "Frontiers RPG" for more quality RPG maps!

Infos:
Theme: Inspired by a song called "Kingslayer" by Bring Me The Horizon
Time: 4:00
Gameplay: Intermediate
Pathfinding: Intermediate
Scenery Details: Not overwhelming vanilla scenery with some items to add a lot of details
Mod: CrimeV5 by Heasto (http://maniacdn.net/Neoriion/RPGCrimeV5.zip → Place it in "\Trackmania\Skins\Stadium\Mod" zipped)
Style: RPG, Speedfun, Transitional, Reactor
Music: (file doesn't work anymore)
Building time: 19h+
MediaTracker: only Ambiance

Updates:
Update #1 (1h after the release)
- fixed some lightmaps issues
- fixed a cut

Update #2 (19.12.20 / 17:00)
- fixed two game breaking cuts
- fixed the locator file of the song on the map
- fixed the locator file of the Mod

Update #3 (20.12.20 / 01:37)
- Last attempt to fix the mod locator issue

Update #4 (14.01.21 / 02:26)
- Fixed the PF checkpoints due to the last Trackmania update (now these are 2 new checkpoints)
- made the CP2 smoother
- fixed some flickering
- some little scenery details
 Embedded objects43 Objects
Object IX? Object author
GrassRemover.Block.Gbx Zai
MagnetLoopOut.Item.Gbx Entity
MyMagnetSlopeEnd.Item.Gbx Entity
MagnetBaseLoop.Item.Gbx Entity
MyMagnetPlateform.Item.Gbx Entity
BarrierDiago.Item.Gbx IsINqzKYT0CXRyU-MTKl_w
BarrierTriangle.Item.Gbx IsINqzKYT0CXRyU-MTKl_w
InvisibleBlock1.Item.Gbx IsINqzKYT0CXRyU-MTKl_w
VStair6.Item.Gbx IsINqzKYT0CXRyU-MTKl_w
WaterCascade.Item.Gbx IsINqzKYT0CXRyU-MTKl_w
RampLowDoubleWideFastRemix1.Item.Gbx SchurkSmurf
RampMidDoubleWideFastMix1.Item.Gbx SchurkSmurf
RampMidVeryWideFastMix1.Item.Gbx SchurkSmurf
RampTallVeryWideFastMix1.Item.Gbx SchurkSmurf
Z67_Tubes_Curve2_#7.Item.Gbx 60igQhuFRx-iJxgMehTRyg
Z69_Tubes_Curve_#7.Item.Gbx 60igQhuFRx-iJxgMehTRyg
Z97_Tubes_StraightHalf_#7.Item.Gbx 60igQhuFRx-iJxgMehTRyg
Z99_Tubes_Straight_#7.Item.Gbx 60igQhuFRx-iJxgMehTRyg
Number_0_#7.Item.Gbx 60igQhuFRx-iJxgMehTRyg
Number_1_#7.Item.Gbx 60igQhuFRx-iJxgMehTRyg
Number_8_#7.Item.Gbx 60igQhuFRx-iJxgMehTRyg
Number_9_#7.Item.Gbx 60igQhuFRx-iJxgMehTRyg
Number_2_#7.Item.Gbx 60igQhuFRx-iJxgMehTRyg
Number_3_#7.Item.Gbx 60igQhuFRx-iJxgMehTRyg
Number_4_#7.Item.Gbx 60igQhuFRx-iJxgMehTRyg
Number_5_#7.Item.Gbx 60igQhuFRx-iJxgMehTRyg
Number_6_#7.Item.Gbx 60igQhuFRx-iJxgMehTRyg
Number_7_#7.Item.Gbx 60igQhuFRx-iJxgMehTRyg
BlueWater_TallGrass_Flat.Item.Gbx qIaWWT3sR7W74ttqn_-s6g
vAdapter.Item.Gbx SLAYER
vCross.Item.Gbx SLAYER
vGrade.Item.Gbx SLAYER
vK2.Item.Gbx SLAYER
vUp2.Item.Gbx SLAYER
vUp3.Item.Gbx SLAYER
vBurg1.Item.Gbx SLAYER
vKirche.Item.Gbx SLAYER
CP-arc.Item.Gbx stupskiesel.nc
Rock1_16.Item.Gbx StunTMan
Rock2_16.Item.Gbx StunTMan
Rock2_32.Item.Gbx StunTMan
Rock3_16.Item.Gbx StunTMan
Rock3_32.Item.Gbx StunTMan
 34 / 43 items are available on IX View on ItemExchange
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