This is the first map I've created it has a couple of points of interest.
- Risky Finish: Easy enough to spot but its the narrow jump next to the start that save you going around the half loop into the main finish
- Strategic Plastic Bounces: There are a few areas where you can get a better run by using a plastic bounce.
I am not a skilled driver and I haven't hunted the author time so its nowhere near optimised I expect with no cuts a good player can get 1:40.
The intended route is right side then left side this leaves open the possibility of the risky finish but left side first may be faster for someone more experienced.
I've tried to make it so the flow isn't overly restricted and you have space to drive but some areas are a bit more narrow.
There is also an alternative route after the sand area wall ride that lets you drop down a level, collect a turbo before jumping back on, this may also be faster, I have no idea but building it was fun.