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 flow check 04

by  arnaudpiret  |  0
AT   00:09.450 |  Stadium / CarSport   |   Advanced 
ID  185168 
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this one of the 25 maps of the "flow check" campaign

the theme is: really short (10-20 sec 0 cp) map where you need to get ever transition and obstacle smoothly in order to complete the speedcheck at the end.
the speedchecks are not based on drift or sd but purely on your smoothness during the obstacles !

for the first time i tried to calculate interesting additional challenges with the gold and author times.
A lot of ppl told me that my usual maps are too hard so i tried smth new by nerfing the speedcheck on most maps.
The author times are kinda hunted and are there to show the potentiel of the maps that you wouldnt see with those nerfed calibrations :) .
(the way i calibrated the medals is a bit weird so let me explain : bronze and silver are to reward you of passing the map , gold is considered a "real pass" of the map , and at is just a additional challenge )

this is my 3rd campaign and maybe the one that took me the longest to build (i think only a bit more than the 100h that i spent on "way of the backward").I really tried to be "smart" in my level design but i had a hard time being satified.

i dont think that this campaign will have as many player as my "3 blocks" one but i hope that those who play it will enjoy it ♥
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GrassRemover.Block.Gbx Zai
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flow check  arnaudpiret 25
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