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 Journey - High Gardens

by  SqueakyTomato  |  138
  
 
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High quality
AT   01:10.611 |  Stadium / CarSport   |   Intermediate 
ID  17562 
 
 Visible (approved) |  Released 
 
 Featured in Community Videos
 Offline records
# Record User Score Date
1st   01:06.998  AR_Down 138 (100%)
2nd   01:07.583  Neon1990 110.4 (80%)
3rd   01:07.846  Fenrir 89.7 (65%)
4th   01:08.162  Minimariner 75.9 (55%)
5th   01:08.596  SkiFreak 63.48 (46%)
6th   01:08.958  tooInfinite 55.2 (40%)
7th   01:09.311  SparklingW 48.3 (35%)
8th   01:09.556  Kakkou 41.4 (30%)
9th   01:09.587  CatBagasm 35.88 (26%)
10th   01:09.685  Nathes 30.36 (22%)
11th   01:10.037  say892 26.22 (19%)
12th   01:10.130  lefoudu32 22.08 (16%)
13th   01:10.275  IsItRicky 19.32 (14%)
14th   01:10.524  Balchaman 16.56 (12%)
15th   01:10.556  Dam_El_Pouleto 15.18 (11%)
16th   01:10.682  BorisXIV 13.8 (10%)
17th   01:12.335  BSTLouMar 12.42 (9%)
18th   01:12.656   MrPepsy 11.04 (8%)
19th   01:14.847  ToToTroll 9.66 (7%)
20th   01:16.392  manu2k21 9.66 (7%)
21st   01:21.445  eyebo 8.28 (6%)
22nd   01:42.035  Jollysivie 8.28 (6%)
23rd   01:53.844  Cactooos 8.28 (6%)
24th   02:51.000  pinp0x 6.9 (5%)
 Author Comments
After some work, the third track in the series "Journey" is done. This time focusing more on a competitive type layout. Compared to my previous tracks, I actually spent more time figuring out the layout then with scenery. Granted, I'm not that good a creating interesting layouts and I've been learning how to speed up the scenery process.

I'm not done with the series, but this is probable the last map of the bunch where they can all fit together in the 256³ map. The start of this one isn't a direct continuation from the end of last map, but I still have some ideas on how to connect them.

Also wanna give a shout-out to:

Nickrev for helping in general with the map
PlaxiTy and Neon_1990 for additional input on the layout, and finding some cuts.
Rexasaurus13 for helping with getting the music to work ingame
That_Ski_Freak for finding some cuts before the final version. And by the way, If anyone asks, Ski found the cut FIRST, not Plax.



Edit:
Someone might have found a cut after I uploaded the track. So i change some of the scenery and added an extra cp to avoid the cut.
Also fixed some minor stuff in the media tracker, and added an extra bit of track incase you need to full respawn the last checkpoint.
 Embedded objects5 Objects
Object IX? Object author
CP-stripe-autorotate.Item.Gbx stupskiesel.nc
CP-stripe-x2.Item.Gbx stupskiesel.nc
CP-stripe.Item.Gbx stupskiesel.nc
BigFinish.Item.Gbx LaMjATsrS_G_H_8CE6tREg
GrassRemoverBeta01.Block.Gbx SchurkSmurf
 4 / 5 items are available on IX View on ItemExchange
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 Included in mappacks