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[Question] How do I choose a different checkpoint respawn location for a fullspeed map?
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[Question] How do I choose a different checkpoint respawn location for a fullspeed map?  
Hey guys!
I've just made my first fullspeed map. I need to allow players to respawn from a different checkpoint (Checkpoint B - to allow them to access a super turbo booster and get back up to speed).
I've tried to use the block properties editor, but linking two checkpoints didn't work (Checkpoints A & B in the attached image). The car respawns stationary at the checkpoint without the booster (Checkpoint A).
I've troubleshooted a bit, but I'm now stuck!
Any help would be appreciated! :)
Cheers,
Dan


Location: GB
 
Hi Dan,

Can you handle the mesh modeler? Because you can turn a checkpoint into an item and then change the spawn location.

Location: FR
 
Hey man,
I've only recently got to grips with the mesh modeler. What would I need to do to change the spawn location? :)
Cheers,
Dan

Location: GB
 
Place your checkpoint block.
Go to item mode and the 2nd page of icons at bottom left.
Convert the block to an item.
Now you're in "Item Editor".
Click the button that opens "Mesh Modeler".
Open the layers menu on the left side of the screen.
Edit the Spawn point layer and change the coordinates.
Save the item.
Replace the block with the item you just made.
Place a turbo block in the location where your new spawn point is.
Congrats. Now you have a respawn in a different location than the route.
Site Leader
Location: US
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