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 1408

by  Wallaby  |  163
  
 
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High quality
AT   00:41.927 |  Stadium / CarSport   |   Intermediate 
ID  29617 
  Scenery Dirt    
 
 Visible (approved) |  Released 
 Featured in Community Videos
Title Channel By
1408 by Wallaby | Trackmania 2020 shortz Productions  shortz
The BEST Tracks in Trackmania - May 2021 Flink TM  Flink__
Beating My Trackmania Records Before The New Season CliffTM  CliffTM_
 Offline records
# Record User Score Date
1st   00:41.105  Insanity 163 (100%)
2nd   00:41.513  Wallaby 130.4 (80%)
3rd   00:41.840   deadfish 105.95 (65%)
4th   00:41.888  Zarixon 89.65 (55%)
5th   00:42.108  GeenDeen 74.98 (46%)
6th   00:42.502  nytroza 65.2 (40%)
7th   00:42.741  racacax 57.05 (35%)
8th   00:42.813  DrathanShax 48.9 (30%)
9th   00:42.936  Tigerbott 42.38 (26%)
10th   00:43.080   arnoosel 35.86 (22%)
11th   00:43.123  Dam_El_Pouleto 30.97 (19%)
12th   00:43.378  Jesus3000 26.08 (16%)
13th   00:43.705  lefoudu32 22.82 (14%)
14th   00:43.915  eyebo 19.56 (12%)
15th   00:43.967  timmy»UD 17.93 (11%)
16th   00:44.120  skai16 16.3 (10%)
17th   00:44.391   Airwam 14.67 (9%)
18th   00:44.618  pinp0x 13.04 (8%)
19th   00:44.791  j00kluch 11.41 (7%)
20th   00:44.850  prince10bee 11.41 (7%)
 Author Comments
Hey! This time I invite you into the haunted room "1408" from the Stephen King Universe. After building a couple of dream forests this time I felt like I should try to make a more anticlimatic track to the Fairy Drift series. The Room itself was quite some tough challenge to explore further into blender, as I had to build it up step by step my own watching scenes from the movie over and over again. It's far from perfect, and has some really massive shadow issues unfortunately, but I'm happy putting one of my favourite movies into this game. The only way to leave the room in the movie is by suicide - Only exit here is jumping through the window :cool: . It's a very basic dirt track which should be suitable for beginners aswell...just some fun dirt cornering here. I tried to build as barebone as possible to avoid overfilling the room with blocks.
I might seperate the items later for Item Exchange, but for the map I converted the entire thing as a block itself which made things a bit easier for me, as I tried to go with the original layout of the room as accurate as possible.

Thanks for niZe helping me a lot with this thing, and thanks to the UD guys for being awesome :d .

Well have fun, and I hope you like it :)
 Embedded objects10 Objects
Object IX? Object author
FlatCheckpointSimple.Item.Gbx iNDEX
DirtSlopeTurnLHigh.Item.Gbx Rxelux
1408Magnet.Item.Gbx 7ErYsaICRTOOjkOs04T1gw
1408Magnet2.Item.Gbx 7ErYsaICRTOOjkOs04T1gw
1408Houses.Item.Gbx 7ErYsaICRTOOjkOs04T1gw
1408Room.Item.Gbx 7ErYsaICRTOOjkOs04T1gw
LuthadelPlasticWall.Item.Gbx 7ErYsaICRTOOjkOs04T1gw
Light_Point_White_1.Item.Gbx stupskiesel.nc
Light_Point_White_2.Item.Gbx stupskiesel.nc
Light_Point_White_3.Item.Gbx stupskiesel.nc
 5 / 10 items are available on IX View on ItemExchange
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 CPS - Piltover  cLM.wp  6
 Included in mappacks
 Track Feature

An incredible build by Wallaby based on the Stephen King universe.

Feature time: -  eyebo
 Comments
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