Welcome back, fellow autosliders! After a longer break due to German internet, Plastech returns with a vengeance. With every iteration in this series, I try to focus on a different style and this time, the style I've chosen is "trickster". Throughout the map, you will find big and small opportunities to save time, be it a strategic rampcut, airtime reduction or a well executed drift cancel. Due to popular demand I also brought back a certain risky finish, which might feel familiar to those who already have played the sixth map in the mappack.
Have fun!