Welcome to my fifth map which is clearly, not, a potatofarm. This is a speedtech map with a RPG style freestyle trick included. But don't worry, the trick flows very cleanly on the track.
The start is an wiggly uphill into a indicated blind jump that can land extremely smoothly with the correct line onto a dirt section that instantly launches you back out onto a track turn which can be done fullspeed. This turn connects us to the dirt barrel roll section that aims through an Engine Off block into a normally smooth landing. Finishing that landing turn we enter one of the harder sections depending on the exit speed you got after the barrel roll section: 2 sharp turns into a jump where you can aim your jump higher or lower. The lower you stay and still land the more speed you'll gain. This enters us into yet another dirt section with large banked turn that sets us up for the last trickier part of the track: a long road part into a very sharp left to right turn right in front of a jump. To not have to double respawn the jump you need to find a good line on this road segment, either releasing or drifting works. I think the best strategy is keeping one clean drift through the left turn into a smooth entrance of the right-hand turn right before the jump. The jump has to be aimed through a hole in a plastic wall placed right in front of the jump. After the landing is one last long banked left-hand turn that sets you up for a ice uphill through a snow section. On this ice uphill you can hold an ice slide all the way to the finish which finds itself on the right hand side, you'll find it's quite tricky to hold the slide once you get to the top of the uphill, but a well timed millisecond release can save your car from a full 90° turn.
For the scenery I tried to use different colored lights for the first time (as it was the first time in the editor I found out how, so of course the need to try it was immense). I chose for a black red white color palette with the blue lights in a nightly scenery for a (in my opinion) nice effect.
Let me know what you think. Any feedback is welcome.
And most importantly, I hope you enjoy!