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 FlagRush - Valley Tussle

by  Realspace +2 |  0
AT   -31:-23.-648 |  Stadium / CarSport   |   Intermediate 
ID  47366 
  FlagRush Minigame    
 
 Visible (approved) |  Released 
 
 Realspace — Original design, layout, scenery
 Jakkoy — Additional design feedback, additional scenery
 Rxelux — Additional design, scenery
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So, after making a few maps that ended up being too small, I challenged myself to make a map that is too big. I think I failed, but that might be okay.

V1.0.0: Initial release.
V1.1.0: Fixed an issue with the tunnels not existing (oops!), and a possible escape route for players. Additionally, an extra water block was added on each side.
V1.1.1: Some Flag Reset triggers to fix an escape route. Also I forgot the player reset trigger. Oof, fixed.
V1.2.0: Additional escape fix, minor layout change to accommodate.
V2.0.0: With some major additions from Rxelux (thanks!), and a re-applied escape fix from V1.2.0, V2.0.0 is here.
V2.1.0: Minor changes to fix some additional escape routes.
V2.1.1: Water block fixes and a few extra trees.
V2.1.2: More escape fixes.
V2.1.3: Moar escape fixes.
V2.1.4: Giant flag reset trigger placed on the roof, thanks eyebo for help. Done with escapee antics.
V2.1.5: Should stop tempting fate. Extra escape fixes I forgot last time.
V2.2.0: A bunch of changes:
-Goal area really reworked
-Extra obstacles
-New return route from the goal for each team
-A couple color fixes and minor scenery additions
V2.3.0: More scenery (thanks Jakkoy!), and duplicate flag spawns removed.
V2.4.0: Minor playability adjustments and fixes, and more scenery.
 Embedded objects6 Objects
Object IX? Object author
Glass.Block.Gbx pTuyJG9STcCN_11BiU3t0Q
FlagMode_FlagReset_Invis.Item.Gbx 1lpZ0qraT4GLS1MLLnbVIg
FlagMode_FlagReset48x48.Item.Gbx 1lpZ0qraT4GLS1MLLnbVIg
FlagMode_FlagReset.Item.Gbx W2ZNWNzVQV6z3hXuNgRMRg
FlagMode_FlagSpawn.Item.Gbx W2ZNWNzVQV6z3hXuNgRMRg
FlagMode_PlayerReset.Item.Gbx W2ZNWNzVQV6z3hXuNgRMRg
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