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 TRACKMANIA 64

by  Yorsh  |  80
  
 
Track Of The Day
 
Getting popular..
AT   00:42.598 |  Stadium / CarSport   |   Intermediate 
ID  34384 
  Mixed Scenery    
 
 Visible (approved) |  Released 
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# Record User Score Date
1st   00:41.291   agrabou.wp 80 (100%)
2nd   00:41.706  Rasg. 64 (80%)
3rd   00:41.921  Dam_El_Pouleto 52 (65%)
4th   00:42.201  Minimariner 44 (55%)
5th   00:42.462  xNathesx 36.8 (46%)
6th   00:42.576  lefoudu32 32 (40%)
7th   00:42.961  Terrasil 28 (35%)
8th   00:45.332   Airwam 24 (30%)
9th   00:45.682  manu2k21 20.8 (26%)
10th   00:47.258   MrPepsy 17.6 (22%)
11th   00:47.621  Orange_Peelz 15.2 (19%)
12th   00:50.815   eyebo 12.8 (16%)
13th   00:51.805  pinp0x 11.2 (14%)
14th   00:52.128   stupskiesel 9.6 (12%)
15th   00:53.475  ToaOfJustice 8.8 (11%)
16th   00:54.682  j00kluch 8 (10%)
17th   01:04.268  SkiFreak 7.2 (9%)
 Author Comments
What would Trackmania looked like if we played on an old device of the Nintendo64 era, so a few years before the first Trackmania game ?
I tried to make a track with this constraint.

Obviously it has a huge impact scenery wise, it's 99% custom blocks (+water blocks hidden underneath custom items). However, to respect a low poly style, I didn't allowed myself to use any smooth slope for the way either. So any slope would have an hard edge at some point. It forced me to think about different ways to transition onto slopes, using jumps and water bounces.


 Embedded objects62 Objects
Object IX? Object author
TM64_Road_SmoothSlope.Item.gbx Yorsh-Mi-Veloce
PlatformTechCurve2.Item.Gbx Trackmaniadude
TM64_Border_Turn1.Item.gbx Yorsh
TM64_Border_Turn1_Inv.Item.gbx Yorsh
TM64_BorderStraight.Item.gbx Yorsh
TM64_Black_Arch.Item.gbx Yorsh
TM64_Black_Platform.Item.gbx Yorsh
TM64_Black_Platform_High.Item.gbx Yorsh
TM64_RoadDirt_Turn2.Item.gbx Yorsh
TM64_RoadDirt_Turn2_05.Item.gbx Yorsh
TM64_CP.Item.Gbx Yorsh
TM64_CP_HightRespawn.Item.Gbx Yorsh
TM64_Finish.Item.Gbx Yorsh
TM64_FreeWheelRing.Block.Gbx kSrnE9KRRMezTr2WxlXcZA
TM64_RoadDirt_FlatHalf.Item.Gbx kSrnE9KRRMezTr2WxlXcZA
TM64_RoadDirt_Slope_05.Item.Gbx Yorsh
TM64_RoadDirt_Slope_Flat.Item.Gbx Yorsh
TM64_RoadDirt_Straight.Item.gbx Yorsh
TM64_RoadDirt_Straight_05.Item.gbx Yorsh
TM64_RoadDirt_Turn1.Item.gbx Yorsh
TM64_RoadBump_Slope.Item.gbx Yorsh
TM64_RoadBump_Straight.Item.gbx Yorsh
TM64_RoadBump_Turn1.Item.gbx Yorsh
TM64_RoadBump_Turn1_Borderless.Item.gbx Yorsh
TM64_RoadBump_Turn2.Item.gbx Yorsh
TM64_Dirt_Tri.Item.gbx Yorsh
TM64_Road_Platform_Boost.Item.gbx Yorsh
TM64_Road_PlatformTri.Item.gbx Yorsh
TM64_Road_Slope.Item.gbx Yorsh
TM64_Road_Straight.Item.gbx Yorsh
TM64_Road_Turn1.Item.gbx Yorsh
TM64_Start.Item.Gbx Yorsh
TM64_Grass_Tri.Item.gbx Yorsh
TM64_Grass_Turn1.Item.gbx Yorsh
TM64_Grass_Turn3.Item.gbx Yorsh
TM64_Looping.Item.gbx Yorsh
TM64_Road_HalfSlope.Item.gbx Yorsh
TM64_Road_Platform.Item.gbx Yorsh
PlatformGrass_Slope.Item.Gbx Yorsh
PlatformPenaltyGrass.Item.Gbx Yorsh
PlatformPenaltyGrassCurve1.Item.Gbx Yorsh
PlatformPenaltyGrassCurve3.Item.Gbx Yorsh
PlatformPenaltyGrassTri.Item.Gbx Yorsh
TM64_Grass_Straight.Item.gbx Yorsh
Water.Item.Gbx Yorsh
TM64_CR-Straight.Item.Gbx Yorsh
TM64_CR-Turn2x2.Item.Gbx Yorsh
TM64_GE-Straight_Grass.Item.Gbx Yorsh
TM64_GE-Turn2x2_Grass.Item.Gbx Yorsh
PlatformGrass.Item.Gbx Yorsh
TM64_SignHorizontal.Item.Gbx Yorsh
TM64_SignVertical.Item.Gbx Yorsh
TM64_Tree_0.Item.gbx Yorsh
TM64_Tree_1.Item.gbx Yorsh
TM64_Tree_2.Item.gbx Yorsh
TM64_Tree_3.Item.gbx Yorsh
TM64_Black_Platform_Tri.Item.gbx Yorsh
TM64_Deco_Corner_Ext.Item.gbx Yorsh
TM64_Deco_Corner_Int.Item.gbx Yorsh
TM64_Deco_Straight.Item.gbx Yorsh
TM64_Obstacle.Item.gbx Yorsh
TM64_Pillar.Item.gbx Yorsh
 59 / 62 items are available on IX View on ItemExchange
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