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 MTC || Cavalcade

by  Mikey_______  |  38
  
 
MTC 3rd Place
 
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AT   00:43.422 |  Stadium / CarSport   |   Advanced 
ID  31497 
  Transitional Dirt    
 
 Visible (approved) |  Released 
 
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# Record User Score Date
1st   00:43.013  Dam_El_Pouleto 38 (100%)
2nd   00:44.034  FalcoTM. 30.4 (80%)
3rd   00:44.348  RogueDawn 24.7 (65%)
4th   00:44.417  dackstone 20.9 (55%)
5th   00:44.757  Inactive 17.48 (46%)
6th   00:46.042  timmy»UD 15.2 (40%)
7th   00:46.687  j00kluch 13.3 (35%)
8th   00:46.913  skai16 11.4 (30%)
 Author Comments
Hello! This track was made for MTC June, the main part of the theme this month was to make a dirt map, also bonus points and penalty points are allocated based off of some given criteria. One of these criteria was that you would get a penalty of 5 points if any of your track could be driven in gear 5, I found that this rule forced me out of my comfort zone, I often make maps that get faster and faster, but it's not usually not a deliberate decision, but in this map I had to deliberately make sections which slowed the car down significantly. There were many other bonus points to get, I didn't prioritize any of the other rules as much as the No Gear 5 rule, but I think that I could get all of the available bonus points and none of the penalty points A full breakdown of these points is provided at the end of the notes.

Route:

The track is a dirt track which has some transitional sections, as well as some more conventional dirt-tech like sections. My approach to gears was to get the player to fourth pretty quickly, then to keep them in fourth for the rest of the track. You can't have gear problems if you never gear.

The dropdown near the start is pretty cool, you have to get a lot of car rotation in the air to get a smooth landing.

The transitional section in the cave is kind of weird, and it's the section the most players seem to not understand. If you're having trouble with it just go high on the entry to the wallridey bit and it will flow nicely and you won't lose your gear.

The last wallridey bit has a speedcheck, for this reason it has a safe route, but I dis-incentivised the use of the safe route by making the safe route suck ass. Also once you've learned the track it really isn't hard to pass the speedcheck.

The last dirt road section can be a little spicy if you enter with a lot of speed.

Scenery:

Broadly speaking, I went with my normal style here, but there is a kind of neat cave, and a few smaller visual motifs which appear throughout the track. I think it all turned out pretty nicely

Mediatracker:

There is:
A simple intro.
A simple GPS.
A message which pops up to notify the player of a safe route when performing a standing respawn at the second checkpoint.
Some ambience which changes throughout the track, outside there is a nasty ass pollution kind of vibe. Inside the cave there is a much clearer and much less yellow look. I think the change in ambience is kind of subtle but it adds to the variation between the cave and outside..
 Embedded objects52 Objects
Object IX? Object author
Ramp625Half.Item.Gbx Rxelux
DirtSlopeTurnLHigh.Item.Gbx Rxelux
BorderlessConcSqSmall.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
ChicaneL3.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
ChicaneR3.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
ChicaneShimL3.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
ChicaneShimR3.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
WindowOutCurveShim1A.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
WindowOutCurveShim1B.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
WindowOutCurveShim2A.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
WindowOutCurve1A.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
WindowOutCurve1B.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
WindowOutCurve2A.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
WindowStraight.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
WindowStraightShim.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
bbbbbbbbb.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
big.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
BumpRoadDirtTurn.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
DirtBumpStraigt.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
DirtChicaneTiltTransition.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
DoubleLengthdirttranditionslope.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
freeCP.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
HalfBankedDirt3X3Wedge.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
Quaterpipe Dirt.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
the even cooler item.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
the least useful item.Item.Gbx XkehiVj-Rim8SpjpYGhdrA
Rocher5.12.1.Item.Gbx Heasto
Rocher5.12.2.Item.Gbx Heasto
Rocher5.12.3.Item.Gbx Heasto
Rocher5.13.1.Item.Gbx Heasto
Rocher5.13.2.Item.Gbx Heasto
Rocher5.13.3.Item.Gbx Heasto
Rocher5.13.4.Item.Gbx Heasto
Rocher5.5.1.Item.Gbx Heasto
Rocher5.5.2.Item.Gbx Heasto
Rocher5.5.3.Item.Gbx Heasto
Rocher5.7.1.Item.Gbx Heasto
Rocher5.7.2.Item.Gbx Heasto
Rocher5.7.3.Item.Gbx Heasto
Rocher5.8.1.Item.Gbx Heasto
Rocher4.12.1.Item.Gbx Heasto
Rocher4.5.1.Item.Gbx Heasto
Rocher4.5.2.Item.Gbx Heasto
Rocher4.7.1.Item.Gbx Heasto
Rocher4.7.2.Item.Gbx Heasto
Rocher4.8.1.Item.Gbx Heasto
Rocher5.12.1.Item.Gbx Heasto
PltfFlatToPltfHalfBankedHighLeft2BLDirt.Item.Gbx stupskiesel.nc
PltfFlatToPltfHalfBankedLowLeft2BLDirt.Item.Gbx stupskiesel.nc
HalfBankedCurf2x2Dirt.Item.Gbx stupskiesel.nc
FlatToHalfBankedDirt.Item.Gbx stupskiesel.nc
HalfBankedDirt.Item.Gbx stupskiesel.nc
 28 / 52 items are available on IX View on ItemExchange
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