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 [TMNF] Mutiny by simo_900

by  JFF - Drpzor  |  10
  
 
It's a start
AT   00:57.160 |  Stadium / CarSport   |   Lunatic 
ID  28700 
 Visible (approved) |  Released 
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# Record User Score Date
1st   00:59.488  Kubas 10 (100%)
 Author Comments
Original map by simo_900 from 2018. If you want to award this piece, take a few seconds off your free time and award the map at the original site, thanks :) This is just a reupload that serves as a hunting platform for TM2020. I just exported it, betatested it and updated what was neccessary :$
TMNF link here!

GPS Time: 57.488

Original description:
M U T I N Y


Here's a map I built in two days lol

'Mutiny' is the first FStunt from me since Cyclone in 2013. It's a minute long adventure in the land of giant eggplants and skyscrapers with 10 big sculptures. The main focus of the track is horizontal differences, and I'm quite happy with how it turned out. I initially wanted to gather all the speed necessary for the backflip part from momentum alone, but couldn't achieve that unfortunately, as I wanted to use it early on in the map. Then I got sloppy and placed another turbo after that part. Who am I, Drpzor?
I hope you have fun with this little challenge. You may think this is suffering. No. It is salvation.



S P E C S

• Style: FStunt / Multidimensional
• Difficulty: Easier than Endgame, but still relatively hard. Hunting this should be very fun.
• Length: 55 seconds, author time is 55.34
• Weight: 8492cc
• Color theme: Drifloon (not initially on purpose)




S C R E E N


The screen was made by shortz.esu, thanks a lot!




V I D E O




G U I D E


• Tilted Towers:
- The landing here is very buggy. It's usually better not to leave the sculpture immediately, but get a bit higher up than you have to and drop a bit later. You'll want to get at least ~315km/h at the landing (not at the following drop after cp) If you are hunting, 323km/h is what you want to aim for. You can finish a run with 300-310km/h, but your time will be poor.

• Backflip:
- Aim for the middle or a bit to the left side of the white wall and hold left on impact.

• Wallride:
- Get high up on the sculpture, not to max height however. Aim a bit downwards when you leave the sculpture. Some air control by pressing left is required here to prevent the car from tilting too much.

• Sculpture Skating:
- Use the right side of the ramp for the jump. Avoid getting too high up on the latter two sculptures, and don't aim too much towards the ground when leaving the last one.
 Embedded objects70 Objects
Object IX? Object author
TM2_iNDEX_StadiumFabricCornerOut_A.Item.Gbx v5E4-ypYSX6uEVjr1aAeQg
TM2_iNDEX_StadiumFabricPillarAir.Item.Gbx v5E4-ypYSX6uEVjr1aAeQg
TM2_iNDEX_StadiumFabricPillarCornerIn_Air.Item.Gbx v5E4-ypYSX6uEVjr1aAeQg
TM2_iNDEX_StadiumFabricPillarCornerOut.Item.Gbx v5E4-ypYSX6uEVjr1aAeQg
PubCrossStructure.Item.Gbx v5E4-ypYSX6uEVjr1aAeQg
IDX_StadiumFabricPillarAirScreen_GroundNoSign.Item.Gbx v5E4-ypYSX6uEVjr1aAeQg
CircuitLoopStart.Item.Gbx v5E4-ypYSX6uEVjr1aAeQg
StadiumPlatformWallBorder.Item.Gbx v5E4-ypYSX6uEVjr1aAeQg
RoadMainLooping.Item.Gbx v5E4-ypYSX6uEVjr1aAeQg
NoGround.Block.Gbx pTuyJG9STcCN_11BiU3t0Q
Ramp2k.Item.Gbx Rxelux
Ramp625.Item.Gbx Rxelux
Ramp625Half.Item.Gbx Rxelux
PlatformFlatToSlopeAir.Item.Gbx pTuyJG9STcCN_11BiU3t0Q
PlatformSlopeToFlatAir.Item.Gbx pTuyJG9STcCN_11BiU3t0Q
WaterDiag.Item.Gbx pTuyJG9STcCN_11BiU3t0Q
WaterStraightSide.Item.Gbx pTuyJG9STcCN_11BiU3t0Q
PlatformToRoadL.Item.Gbx pTuyJG9STcCN_11BiU3t0Q
PlatformToRoadR.Item.Gbx pTuyJG9STcCN_11BiU3t0Q
TechRoadToAir.Item.Gbx pTuyJG9STcCN_11BiU3t0Q
GrassGround.Item.Gbx pTuyJG9STcCN_11BiU3t0Q
Water.Item.Gbx pTuyJG9STcCN_11BiU3t0Q
WaterCurveOut.Item.Gbx pTuyJG9STcCN_11BiU3t0Q
Light_FFF.Item.Gbx BigBang1112
SuspendSlope2MirrorStructure.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
SuspendSlope2Structure.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
TM2SculptArchRingEndMirror.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
TM2SculptArchRingStart.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
TM2SculptArchRingStartMirror.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
ControlCameraBase.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
RoadTechStraightObstacleHole.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
FlatCheckpointOpt1.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
GrassEdgeCornerIn2.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
GrassEdgeStraight2.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
PlatformSlopeAirBase.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
PlatformStraight.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
PlatformT.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
RoadBump1Slope.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
RoadMainRampHigh.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
RoadMainRampLow.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
PlatformBase.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
PlatformCorner.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
PlatformCross.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
PlatformDeadend.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
PlatformPlate.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
PlatformSlopeAir.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
StructureAbove.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
StructureGround.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
StructureUnder.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
StructureUnderPlatformTech.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
PlatformBoostBankedR.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
PlatformFlat.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
PubBase.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
PubCornerStructure.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
PubDeadendStructure.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
SculptBridgePillar.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
SculptBridgePillarMirror.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
SculptBridgeSlopeStart.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
ControlCameraDeadendAir.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
ControlCameraDeadendGround.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
ControlCameraStraight.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
ControlCameraStraightAir.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
ControlCameraStraightGround.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
ControlCameraT.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
ControlCameraBaseAir.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
ControlCameraBaseGround.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
ControlCameraCorner.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
ControlCameraCornerAir.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
ControlCameraCornerGround.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
ControlCameraDeadend.Item.Gbx akPfIM0aSzuHuaaDWptBbQ
 3 / 70 items are available on IX View on ItemExchange
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