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 Tm x Gmod

by  foudrenoire  |  0
  
 
It's a start
AT   03:17.810 |  Stadium / CarSport   |   Intermediate 
ID  149167 
  Obstacle RPG    
 
 Visible (approved) |  Released 
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Hi, "TM x Gmod" is an rpg style map which is inspired by a deathrun map from the game Garry's mod which was used in an important multigaming French competition the "ZLAN" in the 2023 édition.
Here a link to the cast during one of the matches on this Garry's mod map:
https://youtu.be/ChqKPaD9MBY?si=Y14FK0BqMMUXgTQ4&t=3837

Like the original map the idea was to have a great potential of snowball but also to be challenging to finish. There is no pathfinding, but the discovery can take a bit of time to understand tricks, and WR possible under 3min (maybe under 2.50).
at replay : https://streamable.com/gqzynm

I had fun to map it hope you will have fun too (y)


PS : thanx to for Glocom for items and mod that come from Portal Mania
 Embedded objects54 Objects
Object IX? Object author
WhiteWallThin.Item.Gbx ONcWjvEGTZC_WWhrCt-fww
WhiteWallThin.Item.Gbx ONcWjvEGTZC_WWhrCt-fww
MagnetRampIn1x4.Item.Gbx Entity
MagnetWall.Item.Gbx Entity
MyMagnetPlateform.Item.Gbx Entity
MyMagnetToDecoWall1.Item.Gbx Entity
Light_Point_00F_D00032_I00020.Item.gbx stupskiesel.nc
Light_Point_08F_D00256_I00002.Item.gbx stupskiesel.nc
Light_Point_0CF_D00064_I00002.Item.gbx stupskiesel.nc
Light_Point_0CF_D00128_I00001.Item.gbx stupskiesel.nc
Light_Point_0CF_D00512_I00001.Item.gbx stupskiesel.nc
Light_Point_0CF_D00512_I00002.Item.gbx stupskiesel.nc
Light_Point_DEF_D00064_I00001.Item.gbx stupskiesel.nc
Light_Point_DEF_D00064_I00002.Item.gbx stupskiesel.nc
Light_Point_DEF_D00128_I00001.Item.gbx stupskiesel.nc
Light_Point_DEF_D00128_I00002.Item.gbx stupskiesel.nc
Light_Point_DEF_D00128_I00003.Item.gbx stupskiesel.nc
Light_Point_DEF_D00256_I00003.Item.gbx stupskiesel.nc
Light_Point_0CF_D01024_I00002.Item.gbx stupskiesel.nc
Light_Point_0CF_D01024_I00005.Item.gbx stupskiesel.nc
Light_Point_0FF_D00016_I00007.Item.gbx stupskiesel.nc
Light_Point_F00_D00256_I00002.Item.gbx stupskiesel.nc
Light_Point_F00_D00256_I00003.Item.gbx stupskiesel.nc
Light_Point_F00_D00512_I00001.Item.gbx stupskiesel.nc
Ghelice.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
helicebouge.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
minilaserFunnelItem.Gbx.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
mouvant2.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
Bump-legerreverse.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
cpGmod.Gbx.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
petite helicer2.Gbx.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
tournepostU.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
turnpostUundemi.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
helice.Gbx.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
gmodepont defaser2.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
gmodepont.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
mur traversable.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
murquibouge.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
NAAAAAAAAAAAH_Bumper.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
petite helice 2.Gbx.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
bare.Gbx.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
bare2.Gbx.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
cp traversable.Gbx.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
cp traversablefin.Gbx.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
defaser assenceur1.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
defaser assenceur2.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
Cplargegmodeplusbas.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
Cplargegmodeplusbasfin.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
Cpmoyengmode.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
Cpnormal2gmode.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
assenceur1.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
assenceur2.Item.Gbx IUkjeC_YRwOy6Wc4LHAktQ
platform_wall3_q.Item.Gbx jszoJIraT7-a8WSy2N1CpA
platform_wall4_q.Item.Gbx jszoJIraT7-a8WSy2N1CpA
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