Rejected submission for Deep Dip 2 Mapping competition. I've tried to include lots of lights so the floor stays light and I think the result turned out looking pretty good. I played around with changing a few of the jumps to be easier/harder and think this is kind of the right difficulty now. There is also a route back to the start of the floor from all scenery blocks so you should be able to recover no matter where you end up landing on the floor.