Thank you for checking out my campaign! My main goals in this campaign were to get more comfortable creating competitive-quality maps and to create a campaign that my friends and I would enjoy playing. I generally don't enjoy very fast fullspeed maps, so I opted for more of a tech/trial approach. I grew up on TMNF and was heavily inspired by its campaign - I have remixes of A09 and C12 in this campaign, and several other tracks were influenced by campaign elements. I also wanted a wide variety of surfaces and track styles. For instance, every fifth map is an endurance map inspired by TMNF's Endurance tracks, and 25 is a massive tower map in the style of Bennett Foddy or Deep Dip (but with many different routes for you to choose from). I was brought back into the game in the mid-2010s by ZRT Cup, so I wanted to bring a little bit of ZRT influence without compromising the overall quality and seriousness of the map.
I hunted most of the author times, but I'm not the best TM player so they should be quite beatable for high-level players. I think other than the very long maps near the end of the campaign, these should be very fair for RMC & RMS players.
I would love to do a competition with these maps soon and possibly do another campaign in the future, so your feedback would be greatly appreciated!
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