Log in
Location: Home  Find Maps  Qiraj's Maps  [RPG] Ancient Ruins 

 [RPG] Ancient Ruins

by  Qiraj  |  10
  
 
Controversial
 
High quality
AT   05:42.164 |  Stadium / CarSport   |   Intermediate 
ID  21316 
 
 Visible (approved) |  Released 
 
 Featured in Community Videos
Title Channel By
Ancient Ruins by Qiraj | Map Showcase | Trackmania 2020 SkyLinerAka   SkyLinerAka
Trackmania RPG Adventure - Ancient Ruins - By Qiraj Simply Nick  SimplyNick
ON CHERCHE TOUTES LES CLÉS ! | RPG & Collisions | Ancient Ruins by Qiraj Yannex  Yannex
[RPG] Ancient Ruins - WR by Hazardu - Trackmania 2020 Trackmania2020 RPG  branko_TM
 Offline records
# Record User Score Date
1st   42:03.617  lefoudu32 10 (100%)
 Author Comments

Hello TrackmaniaExchange


I'm glad to present to you my biggest project on TM : Ancient Ruins. An RPG map inspired by this amazing artwork : https://www.artstation.com/artwork/q9O36P




It's been mainly created to be a pathfinding map; every CP is not necessarily where you would expect them to be. You might have to look around a bit to find them, but you can't cut to a wrong CP, so numbers are not needed. I tried to make the map also huntable. (Map update for hunt 19.12)

You might find a sidequest on your road to the treasure room. It's not mandatory to finish the map. However, if you want some more difficulty, you can try to complete it, maybe on your second run. ;) It can easily take you multiple runs to complete it 100%. (no reward)

I've probably put more than 100 hours on this map. From creating the route, scenery.. creating new blocks, modifying/texturing some existing one.. adding new challenges. changing and perfecting the route again and again, trying to reduce the number of shadow bugs. I'm learning a lot with every new map I make.

I started the map without a mod and ended up re-texturing everything. The mod should download automatically when you launch the map (try pressing escape in-game if the mod didn't load yet), but in case you need it : Crime Mod (version for the map).

Thanks to all the people that tested or answered questions for the building of the map : Eyohna, Heasto, Sorrow, Htimh, SkyzenArt, Kurt, Mox, Géno, Maano.

Map update : 19.12.2020 - Changed two ramps to make it more consistant.

Also available on server : Ancient Ruins [RPG]
Club : Qiraj RPG

PS: If you have great screenshots of the map and want to share them, I would gladly link them to the track. Thank you. You can contact me on discord : Qiraj#7498
 Embedded objects94 Objects
Object IX? Object author
BlueWaterDirt_flat.Item.Gbx qIaWWT3sR7W74ttqn_-s6g
Key7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Key8.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Clouds5.Item.gbx i46rRDTOSxaR0zrsgSr3LQ
70_PrismForPlanks_#8.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
50_Cyl_H32_#7_2Water.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z15_Tubes_Entrance_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
38_CPHorns2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
38_FinishHorns2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
38_StartHorns3.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
BlueWaterDirt_flat_2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
U82_Ceramic.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
52_CPConcreteArch_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
52_CPConcreteArch_#7_5.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
52_CPConcreteArch_#7_6.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
52_CPConcreteArch_#7_7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
38_CPHorns.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
U60_Ceramic.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
U61_Ceramic.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
U70_Ceramic.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
U71_Ceramic.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
U72_Ceramic.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
U80_Ceramic.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z99_Pillar_Edgy_Head_#8.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z99_Pillar_Edgy_Head_#9.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Y99_Pillar_Round_Head_#9.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Y89_Pillar_Edgy_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
U50_Ceramic.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
U51_Ceramic.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
B_Z74_Wall_Arc_v64_#6.1.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
B_Z89_Wall_Arc_v64_#6.1.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
B_Z94_Wall_Arc_v64_#6.1.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
B_Z99_Wall_Arc_v64_#6.1.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z89_Pillar_Edgy_Head_#6.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z99_Pillar_Edgy_Head_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
U20_Castle_Tower_Roof.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
U80_Castle_Tower_Stairs_Down1.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
U80_Castle_Tower_Stairs_UpDown4.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
U90_Castle_Tower_Basic1.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
V60_Castle_wall_arc2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
B_Y99_Wall_Arc_v128_#7.1.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
StairsInvisible10.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
StairsInvisible2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
StairsInvisible3.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
StairsInvisible5.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z90_Castle_Stairs_79_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z90_Castle_Stairs_89_#7.1.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Rock3_32.2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
TerrainVBig1.1.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
TerrainVBig12.1.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
TerrainVBig12.1_2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
TerrainVBig9.1.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
TerrainVBig9.1_2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
40_Bars_FewBarPeaks2_#3.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
X60_gate4_#1.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Y91_wall1_broken2.2_#3.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z90_wall1_#3.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z90_wall1_#1.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Rock2_64.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z95_Cube32_#7_2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z95_Cube32_#7_3.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z95_Cube32_#7_5.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z95_Cube32_#7little_2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z95_Cube32_#7little_2_1.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z99_Cube8_#7.2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z95_LoopStart32_#7_2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z85_Corner32_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z95_Cube32_#7.2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z95_Cube32_#7.3.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z95_Cube32_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z95_Cube32_#7_10.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Y47_SlopeCurve2_v8_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z99_UpHill_v8_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z99_UpHill_v8_#7_2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z99_UpHill_v8_#7_3.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z75_LoopStartCakeIn32_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z95_LoopStart32_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z91_Tubes_StraightBox2_2#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z97_Tubes_StraightHalf_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z99_UpHill_v32_#6.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z99_UpHill_v32_#6_2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z99_UpHill_v32_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z73_Curve_v16_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z35_Tubes_StraightSlope_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z39_Tubes_StraightUpHill_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z63_Tubes_Curve4_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z67_Tubes_Curve2_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z69_Tubes_Curve_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z77_Tubes_CurvedRamp_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z10_Treasure_Coins_02_#7.Item.Gbx Heasto
Z90_Treasure_02_#7.Item.Gbx Heasto
Z90_Treasure_03_#7.Item.Gbx Heasto
Clouds1.Item.gbx FE_OBpuQSvmlsJFIvMBWbw
Clouds2.Item.gbx FE_OBpuQSvmlsJFIvMBWbw
 4 / 94 items are available on IX View on ItemExchange
 Included in mappacks