TMX
Map Information
Authors |
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Map Times | 00:54.000 01:01.000 01:16.000 |
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Tags | ||||||
Type | Race | Map Type | TM_Race | |||
Vehicle | CarSport | Game | Trackmania | |||
Difficulty | Routes | Single | ||||
Mood | Day (48x48) | Base Size | X: 48 Y: 40 Z: 48 | |||
Uploaded |
In-game Name | Mikowmer's Enduro #1 - Sector 1 |
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Map UID |
h46MJxPcIMP3Q8brGGHTjNijK30
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Online UUID |
(Not uploaded yet)
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In-game Author | |
Display Cost | 15283 |
File & Items Size | 2160 / 0 KB |
Ghostblocks |
Legend | |
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Score | Leaderboard points gained, based on Map value and proximity to current WR |
Penalty - only relevant to time for Platform maps | |
00:10.00 | Replay is invalid & driven on a different version of the map |
Author Comments
This is the first sector of a much larger endurance map I am attempting to create. I have managed to get all of my ideas down and now is the time to fine tune it. I've already made a couple of changes thanks to people in the track review system (which I can definitely say has helped, so thankyou to those people if you ever see this!) but I'm still looking for more feedback.
It was noted that I had a large number of hairpins, so I stretched out a couple of corners just after CP2, while almost completely reworking the dirt section almost immediately after CP3. The loop apparently negatively affects the flow of the track, but I like the challenge it presents, so I haven't touched it directly yet. The stretching of the two corners immediately before the loop should help with that somewhat.
Do keep in mind that this is to be a part of a rather lengthy endurance map as you can see on the rest of the map. Therefore, I do need to keep in mind that making things too difficult will make it harder to hunt for a good time, whilst also presenting a somewhat challenging race that isn't boring. Estimated lap time for the full track at the moment is roughly 6 minutes.
I would like the track to be able to be run on potatos as well, so do let me know if I need to remove a few screens for those of you on less powerful systems.
It was noted that I had a large number of hairpins, so I stretched out a couple of corners just after CP2, while almost completely reworking the dirt section almost immediately after CP3. The loop apparently negatively affects the flow of the track, but I like the challenge it presents, so I haven't touched it directly yet. The stretching of the two corners immediately before the loop should help with that somewhat.
Do keep in mind that this is to be a part of a rather lengthy endurance map as you can see on the rest of the map. Therefore, I do need to keep in mind that making things too difficult will make it harder to hunt for a good time, whilst also presenting a somewhat challenging race that isn't boring. Estimated lap time for the full track at the moment is roughly 6 minutes.
I would like the track to be able to be run on potatos as well, so do let me know if I need to remove a few screens for those of you on less powerful systems.
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