Log in
Location: Home  Find Maps  r_teroor's Maps  Going Deeper 

 Going Deeper

by  r_teroor +1 |  213
  
 
Track Of The Day
 
Controversial
 
High quality
AT   00:47.458 |  Stadium / CarSport   |   Intermediate 
ID  22407 
 Visible (approved) |  Released 
 r_teroor — Blocs and Lines
 NeoriionTM — Scenery, decoration and easter egg
 Featured in Community Videos
 Offline records
# Record User Score Date
1st   00:45.354  Kakkou 213 (100%)
2nd   00:45.436  Minimariner 170.4 (80%)
3rd   00:45.640  timwie 138.45 (65%)
4th   00:45.705  SkiFreak 117.15 (55%)
5th   00:45.936  Clearvision 97.98 (46%)
6th   00:46.028  Dam_El_Pouleto 85.2 (40%)
7th   00:46.312  berniiiiiiiii 74.55 (35%)
8th   00:46.374  r_teroor 63.9 (30%)
9th   00:46.415  ToToTroll 55.38 (26%)
10th   00:46.694  SamDoogTM 46.86 (22%)
11th   00:46.850  NeoriionTM 40.47 (19%)
12th   00:46.851  tooInfinite 34.08 (16%)
13th   00:46.946  xNathesx 29.82 (14%)
14th   00:47.296  say892 25.56 (12%)
15th   00:47.445  WISPSchlumpy 23.43 (11%)
16th   00:47.744   deadfish 21.3 (10%)
17th   00:47.946  Jhorro 19.17 (9%)
18th   00:48.243  lefoudu32 17.04 (8%)
19th   00:48.834  Larentz 14.91 (7%)
20th   00:49.611   Tona 14.91 (7%)
21st   00:49.740   arnoosel 12.78 (6%)
22nd   00:50.244   Airwam 12.78 (6%)
23rd   00:50.578  Braenus 12.78 (6%)
24th   00:50.615  manu2k21 10.65 (5%)
25th   00:51.015  Sympthome 10.65 (5%)
 Author Comments
Hello TMX :build: :award:

First of all Happy New Year TMX community

Here is "Going Deeper", a map using blocs i'm making + the talent of   NeoriionTM to create an awesome ambiance in this map :)

This map show more of the "Concrete hill" to "Nadeo blocs" transitions i'm making, and in witch way i've imagine to use them. I want this future set to be more mixable with normal nadeo blocs to make sure people arent blocked to make a map full of my blocs. I'm approching the 500 blocs on this set a lot i'vent show/test yet but i'm not on the hurry for that. As i'm fan of speedtech i'vent change my style in this map :d. and for one time i find someone nice enough to make a beautiful scenery on this "custom bloc" track. :)

This map feature a new thing i imagined for this kind of speedmaps its the "double respawn teleportation"cool for round mode, as i said in the intro of the map, there is some cps that if u double respawn will teleport you into another location to gain speed and not start from 0. (cp 5, 7 and 8)

Make sure to check out   NeoriionTM maps if you dont know him ;)


Map Review Notation:


https://cdn.discordapp.com/attachments/247831222074474496/830799962069008384/Going_deeper.jpg

4.2/5 (y) 66 Votes

Classed by stars:
5. :award: 35 votes
4. :gold: 16 votes
3. :silver: 8 votes
2. :bronze: 4 votes
1. +o( : 3 vote
 Embedded objects62 Objects
Object IX? Object author
BlueWater_TallGrass_Flat.Item.Gbx qIaWWT3sR7W74ttqn_-s6g
BlueWater_TallGrass_FlatDip.Item.Gbx qIaWWT3sR7W74ttqn_-s6g
BlueWater_TallGrass_Ramp.Item.Gbx qIaWWT3sR7W74ttqn_-s6g
BT-GTunnelEntry.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
BT-GTunnelEntry2.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
BT-HalfStraightLight.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
BT-HalfTurn1.a.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
BT-HalfTurn1.b.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Straight5CP.c.a.special.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-BTurn3L1.a.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-BBroken2.Item.Gbx F_ZAd6TtSpCfdUgMFBc56w
CH-BSupport6.M.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-BTransi3.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-BTurn3.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-HTransitoIncRoad2.b.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-HTransitoIncRoad6.b.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-HTransitoIncRoad7.c.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-HTransitoIncRoad7.d.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-HTransitoIncRoad9.a.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-HTransitoRoad1.a.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-HTransitoRoad2.b.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-HTransitoRoad5.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-HTransitoRoad6.a.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-HTransitoRoad6.b.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-RandLUp1.c.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-SpeTurnBridge2.a.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CHP-CP1.b.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CHP-Endroad.a.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CHP-Endroad.b.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CHP-EntryRoad.a.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CHP-EntryRoad.b.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CHP-Turn3x3.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CHP-Turn3x3UP1.a.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CHPx-StraightTopGrass.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CHPx-Turn3TopGrass.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Chicane1.b.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Chicane2.a.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-EndRoad1.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Straight.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Straight5.f.e.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Straight5.f.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-StraightHole2.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Transi3.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Transi4.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Turn1.a.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Turn1.b.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Turn2.c.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Turn3.a.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Turn3.d.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Turn4.d.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-UTurn1.a.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Check3.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Finish4.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Start2.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
Rocher5.1.Item.Gbx Neoriion
Rock2_33.2.Item.Gbx jK0_l0IiSa6I83dtOA37mw
Rock3_33BIG.Item.Gbx jK0_l0IiSa6I83dtOA37mw
Rock3_34.Item.Gbx jK0_l0IiSa6I83dtOA37mw
Spe1.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
Spe2.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CP-stripespecial.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CP-stripespecial2.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
 4 / 62 items are available on IX View on ItemExchange
 Related maps
 Included in mappacks