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 Climate Change

by  r_teroor  |  184
  
 
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AT   00:47.176 |  Stadium / CarSport   |   Intermediate 
ID  20882 
 
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# Record User Score Date
1st   00:46.115  Minimariner 184 (100%)
2nd   00:46.483  Kakkou 147.2 (80%)
3rd   00:46.550  Nathes 119.6 (65%)
4th   00:46.551  AR_Down 101.2 (55%)
5th   00:46.552  Mattynator 84.64 (46%)
6th   00:46.678  SkiFreak 73.6 (40%)
7th   00:46.766  r_teroor 64.4 (35%)
8th   00:46.783  lefoudu32 55.2 (30%)
9th   00:46.938  TrounoirTM 47.84 (26%)
10th   00:47.027  Dam_El_Pouleto 40.48 (22%)
11th   00:47.088  Balchaman 34.96 (19%)
12th   00:48.058  Neon1990 29.44 (16%)
13th   00:48.110  jingatak 25.76 (14%)
14th   00:48.312  tooInfinite 22.08 (12%)
15th   00:48.421  Sympthome 20.24 (11%)
16th   00:49.766  IsItRicky 18.4 (10%)
17th   00:50.127  devilredknight 16.56 (9%)
18th   00:50.538   Airwam 14.72 (8%)
19th   00:50.726  manu2k21 12.88 (7%)
20th   00:50.784  say892 12.88 (7%)
21st   00:50.898  Inactive 11.04 (6%)
22nd   00:52.151  MrPepsy 11.04 (6%)
23rd   00:52.492  timmy»UD 11.04 (6%)
24th   01:00.539  pinp0x 9.2 (5%)
 Author Comments
Hi TMX :build:

Here is my new map. Using three of my coming sets on IX. First one is Terraforming set with texture transitions, tunnels, moutain from nadeo with extension roadwitches grass to concrete for example. Second one is the one featured in the "New World" map with the concrete Hill set showing some blocs not seen in this particular map and more is coming for sure. Third one in a far future will be the Ice Hill using the blocs i show from the start of the map.

In a scenery way this map is in a different future where hot desert and ice have conquered the world so the grass isnt dominant anymore. Begining in the top of the map the ice part with a need to use the brake trick, after that a FS part in concrete really tight with walls close to the lines coming into a dirt piped turn. After this dirt part we go on a new kinds of bloc i'm preparing inspired by coast and rally environnement going uphill with a drift initiated in dirt. After that small concrete part we return into dirt with tunnels and easy dirt turns without no slide this time and the ending is with an autoroute inspiration with a long bridge bloc going down avoiding the problem i got in new world map because this one is bigger; and for the finish line i've use the concrete hill set with a kind of broken bridge witch will be usefull for rpg's or this kinda way of mapping.

Hope people will enjoy i've seen a lot of people struggling with the ice part at start witch is easy but can be hard for someone discovering the ice physics.


Map Review Notation:


https://cdn.discordapp.com/attachments/247831222074474496/830799959875387392/Climate_Change.jpg

4.2/5 (y) 66 Votes

Classed by stars:
5. :award: 34 votes
4. :gold: 18 votes
3. :silver: 11 votes
2. :bronze: 2 votes
1. +o( : 1 vote
 Embedded objects82 Objects
Object IX? Object author
BlueWaterDirt_flat2.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-BTurn3L1.b.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-BBroken6.b.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Bstraight.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-BstraightdoubleYnoW.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-BY2.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
RHT-DHtoCH2.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
SaHT-SaHT3x3.b.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
HT-GrasstoIceM1.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
HT-GrasstoSandM1.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
HT-GrasstoSandM2.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
HT-SandtoIceM2.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
RHT-CHtoIH2.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
RHT-DHtoCH1.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
T-SandtoIce.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
T-SandtoIceH-D2.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
T-SandtoIceH-D3.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
T-SandtoIceH-D4.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
T-SandtoIceturn1.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
T-SandtoIceturn2.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
T-GrasstoSandH-D2.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
T-GrasstoSandH-D3.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
T-GrasstoSandH-D4.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
T-GrasstoSandtoSnow1.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
T-GrasstoSandturn1.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
T-GrasstoSandturn2.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
T-GrasstoIceH-D1.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
T-GrasstoIceH-D2.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
T-GrasstoIceturn1.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
T-GrasstoIceturn2.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
T-GrasstoSand.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
T-GrasstoSandH-D1.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
IH-Turn3.a.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
IH-Checkpoint1.a.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
IH-Start1.a.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
IH-Start1Support.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
T-GrasstoIce.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
T-GrasstoIcediag.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
DH-Entry8.b.Gbx.Item.Gbx r_teroor
DH-Turn3x3Tunnel.Gbx.Item.Gbx r_teroor
DH-Turn9.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
DH-Check3.Gbx.Item.Gbx r_teroor
DH-Finish3.Gbx.Item.Gbx r_teroor
IH-Turn2.a.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
DH-Transi9.c.Gbx.Item.Gbx r_teroor
DH-CheckTunnel1.Gbx.Item.Gbx r_teroor
DH-Entry2.Gbx.Item.Gbx r_teroor
DH-Entry5.b.a.Gbx.Item.Gbx r_teroor
DH-Entry5.Gbx.Item.Gbx r_teroor
DH-Entry8.a.Gbx.Item.Gbx r_teroor
DHP-EntryRoad.b.Gbx.Item.Gbx r_teroor
DHP-Straight.Gbx.Item.Gbx r_teroor
DHP-Turn2x2.Gbx.Item.Gbx r_teroor
DH-ChicaneG.Gbx.Item.Gbx r_teroor
DH-StraightJLat.Gbx.Item.Gbx r_teroor
DH-Transi4.Gbx.Item.Gbx r_teroor
CH-Straight5.c.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Turn2.c.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Turn3.d.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
DHP-Endroad.a.Gbx.Item.Gbx r_teroor
DHP-Endroad.b.Gbx.Item.Gbx r_teroor
DHP-EntryRoad.a.Gbx.Item.Gbx r_teroor
CH-RandLUp1.d.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-RandLUp3.b.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-SpeTurnBridge3.b.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Chicane1.a.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Straight5.a.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-Straight5.b.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-BSupport6.M.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-BTransi3.Gbx.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-TransitoRoad1.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-BTurn1.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-HTransitoRoad1.a.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
CH-HTransitoRoad1.b.Item.Gbx p_K1d6_3QbKz1qLZtcQxmQ
Rock3_32.Item.Gbx StunTMan
CH-BBroken1.Item.Gbx F_ZAd6TtSpCfdUgMFBc56w
shipport1.Item.Gbx Jack-TheRipper-
shipportboot1.Item.Gbx Jack-TheRipper-
shipportboot3.Item.Gbx Jack-TheRipper-
shipporthouse1.Item.Gbx Jack-TheRipper-
shipporthouse2.Item.Gbx Jack-TheRipper-
shipporthouse3.Item.Gbx Jack-TheRipper-
 26 / 82 items are available on IX View on ItemExchange
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