TMX

SPS-Trial of the SkiLLz


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 84846 ID

 
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Map Information
Authors
Ferxgg
Map Times
41:39.000
47:09.000
58:57.000
Tags
RPG, Trial, Pathfinding
Type Race Map Type TM_Race
Vehicle CarSport Game Trackmania
Difficulty
Mood Day (48x48)
Uploaded
Updated
In-game Name SPS-Trial of the SkiLLz
In-game Author [SPS] FerxGG
Map UID
tChZA8Me5k2YnaybV56MtiFAz2h
Online UUID
(Not uploaded yet)
Routes Single Base Size X: 48 Y: 40 Z: 48
Display Cost 6,122
File & Items Size 2,745 / 963 KB
Ghostblocks
Author Comments
Link your Ubisoft account to display your personal best.
#TimeByScoreDate
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Last Update: Next Update in 2 days
#TimeByDate
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Legend
Score Leaderboard points gained, based on Map value and proximity to current WR
Penalty - only relevant to time for Platform maps
00:10.00 Replay is invalid & driven on a different version of the map
Embedded Items
43
ObjectAuthor
MiniFlatTech.Item.Gbxstupskiesel.nc
MiniFlatIce.Item.Gbxstupskiesel.nc
MiniHalfBankedTech.Item.Gbxstupskiesel.nc
MiniTriangleFlatTech.Item.Gbxstupskiesel.nc
Z_Mini_Pltf_Flat_Turbo1.Item.Gbxstupskiesel.nc
Light_Spot_White_2.Item.Gbxstupskiesel.nc
Light_SpotPoint_White_3.Item.Gbxstupskiesel.nc
Small_1_lightgray.Item.gbxstupskiesel.nc
Rock_Plate_2_lightgray.Item.gbxstupskiesel.nc
RockForm2_white.Item.gbxstupskiesel.nc
Rock_Small_2_lightgray.Item.gbxstupskiesel.nc
Rock_Big_lightgray.Item.gbxstupskiesel.nc
Big_lightgray.Item.gbxstupskiesel.nc
RockForm2_white.Item.gbxstupskiesel.nc
RockForm1_white.Item.gbxstupskiesel.nc
Rock_Big_lightgray.Item.gbxstupskiesel.nc
Small_1_lightgray.Item.gbxstupskiesel.nc
Big_gray.Item.gbxstupskiesel.nc
RoadBankedTransitionLowL.Item.GbxRxelux
PlatformRamp625CM.Block.GbxOsqkmsHkSACI76a-gAuyuw
MyMagnetSlopeUtop.Item.GbxEntity
95_Tub_CP_#7.Item.GbxHeasto
Z91_Castle_wall_curved2.Item.GbxHeasto
Z90_Castle_wall_curved2.Item.GbxHeasto
Y90_Castle_wall_merlon_transition_right2.Item.GbxHeasto
X90_Castle_wall_inside_merlon_ramp_right2.Item.GbxHeasto
79_Alp_1_#6.Item.Gbx60igQhuFRx-iJxgMehTRyg
78_Alp_2_#6.Item.Gbx60igQhuFRx-iJxgMehTRyg
80_Alp_0_#5.Item.Gbx60igQhuFRx-iJxgMehTRyg
79_Alp_1_#5.Item.Gbx60igQhuFRx-iJxgMehTRyg
78_Alp_2_#5.Item.Gbx60igQhuFRx-iJxgMehTRyg
77_Alp_3_#5.Item.Gbx60igQhuFRx-iJxgMehTRyg
76_Alp_4_#5.Item.Gbx60igQhuFRx-iJxgMehTRyg
75_Alp_5_#5.Item.Gbx60igQhuFRx-iJxgMehTRyg
74_Alp_6_#5.Item.Gbx60igQhuFRx-iJxgMehTRyg
73_Alp_7_#5.Item.Gbx60igQhuFRx-iJxgMehTRyg
72_Alp_8_#5.Item.Gbx60igQhuFRx-iJxgMehTRyg
RX SlopeBOT R.Item.GbxkLCYZX3hSlCSpHU-Wfy8AA
RX SlopeBOT R 2.Item.GbxkLCYZX3hSlCSpHU-Wfy8AA
RX Str TIL BOT 2.Item.GbxkLCYZX3hSlCSpHU-Wfy8AA
RX Str TIL BOT 1.Item.GbxkLCYZX3hSlCSpHU-Wfy8AA
022-RX IN M.Item.GbxkLCYZX3hSlCSpHU-Wfy8AA
RX Str F.Item.GbxkLCYZX3hSlCSpHU-Wfy8AA
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Comments
2
Cioum 
Great map (sometimes a bit difficult for me).
Just to notice that some CPs are very easy (like 9, or 24) and I would placed them at the beginning?
I suppose cp 22 was made to be backward (but we can do it forward, btw backward is veeery hard, the line is pixel).
Keep going
Ferxgg ·  
Thanks for playing and thanks for the feedback.

i thought the line would be tight enough to only do it backwards, kinda sad, but thats how it is i guess.
i wanted to mix in some easy cps to reduce the tilt level for myself when playing this

i could fix the issues but i would also feel bad for the people who already finished the track
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