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 [RPG] Portal Mania

by  Glocom  |  34
  
 
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AT   17:00.000 |  Stadium / CarSport   |   Intermediate 
ID  59807 
  RPG Scenery    
 
 Visible (approved) |  Released    2022-05-13T19:15:00.0000000 
 
 Featured in Community Videos
 Glocom  |    glocomz0r
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 Offline records
# Record User Score Date
1st   11:16.346  Tommygun7468 34 (100%)
2nd   12:01.274  Sheeps 27.2 (80%)
3rd   20:31.566  R1CZ4RD 22.1 (65%)
4th   33:41.668   eyebo 18.7 (55%)
5th   1:14:51.775  lefoudu32 15.64 (46%)
6th   1:15:13.684  dutchspeed 13.6 (40%)
7th   1:19:06.012  Mystborn10154 11.9 (35%)
 Author Comments
Good morning, Test Subject 8663!

Today you have been selected to go to the Aperture Science Racing Facility. Now you might think: "What is the Aperture Science Racing Facility?" Good question!

In the early years of Aperture: Science Innovators, Cave Johnson’s scientists experimented with whatever they wanted. Not everything worked as it should have though, but that wasn't going to get in the way of the progress of Science!

One of the lost and forgotten experiments has recently been rediscovered: The Aperture Science Racing Facility. This facility was specifically built to test the teleportation of fast moving objects. Unfortunately, the static placement of Portals quickly limited the progress of Science and the focus shifted to the Aperture Science Handheld Portal Device.

Today you, Test Subject 8663, have been selected to go back in time to the Aperture Science Racing Facility and discover the remnants of this abandoned laboratory.


Main Features:

- 18 levels, with an estimated discovery time of ~1-2 hours
- Narrative Story with in-game voicelines available in English, French and German
- Many Easter Eggs scattered across the map
- 3 hidden Radio Transmission puzzles
- Huge amount of custom assets
- Custom mod to enhance the Testing Facility
- Innovative route with magnets, reactor boosts, barrel rolls and pipes
- Turrets, companion cubes and many other items from the original franchise

Map Update
[14-05-2022] Fixed a skippable CP in Chamber 15

FAQ:

Why do the walls look like grass and the ceiling like dirt?
The custom Mod hasn't loaded yet. The size of the mod is ~100 MB and is usually downloaded in the background. If you have the Custom Skidmarks mod enabled, please disable it by removing / renaming the ModWorks folder and restart your game. Make sure you have Download Mods enabled in the in-game settings. You can also try to play the map in Single Player modus via Play a Local Map. This will download all the assets in the foreground before the map is loaded.
The mod can also be downloaded via this link

Why can't I hear the Narrative Audio?
Unfortunately, the volume of Sound Effects in TrackMania is really low. Please slide the in-game volume to the max. The download size of all the Audio files is ~10 MB.

Why can't I see the custom Signs?
The custom Signs haven't loaded yet. The size of all the Signs is ~50 MB and is usually downloaded in the background. Make sure you have Download Signs enabled in the in-game settings.

The map is really laggy! How can I fix this?
You can improve the performance of the map by following this Setup Guide. OpenPlanet and the Tweaker plugin are highly recommended to limit the render distance for much better FPS.


Special Thanks:

I want to thank   bmx22c,   Micmo and   blackpulse for testing my map and providing valuable feedback to improve the route. This reduced the difficulty and randomness of the map by a lot.

Massive thanks to   SapphiroN for testing my map and dealing with my endless complaining of how I hate the 6 MB filesize limit lol.

A huge thanks also goes to   bmx22c,   TheChraz and   tooInfinite for translating the Narrative Story to French and German and suggesting amazing Text-to-Speech services to improve the audio quality.

Finally I want to thank   bmx22c,   SuperNowa_FL,   Sympthome,   TheChraz and   ZaraStocher for providing me with custom items, showing me how I can create my own items via MeshModeler and fixing shadow bugs in existing items.
 Embedded objects109 Objects
Object IX? Object author
WaterTexture1x1.Item.gbx Wallaby
PortalTurret.Item.Gbx bmx22c
4x4Up4RightBankedToWallPlatform.Item.gbx Juice
Rocks9.Item.Gbx TheChraz
BankedTurnDownRightPlatform.Item.gbx TheChraz
BankedToBankedRightPlatform.Item.gbx TheChraz
PlatformBankedToFlatT2L.Item.Gbx TheChraz
PlatformBankedToFlatT3L.Item.Gbx TheChraz
PlatformFlatToBankedT2L.Item.Gbx TheChraz
PlatformFlatToBankedT3L.Item.Gbx TheChraz
PlatformFlatToBankedT3R.Item.Gbx TheChraz
O-Character.Item.Gbx iNDEX
R-Character.Item.Gbx iNDEX
S-Character.Item.Gbx iNDEX
A-Character.Item.Gbx iNDEX
B-Character.Item.Gbx iNDEX
E-Character.Item.Gbx iNDEX
I-Character.Item.Gbx iNDEX
L-Character.Item.Gbx iNDEX
PlatformTechCurve2RightTilted2Up.Item.Gbx iNDEX
PlatformTechBase2Slope.Item.Gbx iNDEX
MyMagnetReset.Item.Gbx Entity
MyMagnetTurbo2.Item.Gbx Entity
PortalCube.Item.Gbx _zsa4n6hSLy4N1I4cA6lBw
CP-stripe.Item.Gbx stupskiesel.nc
MiniCurfFlat9x9Tech.Item.Gbx stupskiesel.nc
MiniBankedIce.Item.Gbx stupskiesel.nc
MiniBankedTech.Item.Gbx stupskiesel.nc
MiniFlatDirt.Item.Gbx stupskiesel.nc
MiniFlatTech.Item.Gbx stupskiesel.nc
X_Mini_Pltf_Flat_Boost1.Item.Gbx stupskiesel.nc
Y_Mini_Pltf_Flat_Turbo2.Item.Gbx stupskiesel.nc
Z_Mini_Pltf_Flat_Turbo1.Item.Gbx stupskiesel.nc
Light_Point_FFF_D00256_I00006.Item.gbx stupskiesel.nc
W_Mini_Pltf_B_U_Boost2.Item.Gbx stupskiesel.nc
Z_Mini_Pltf_B_U_Turbo1.Item.Gbx stupskiesel.nc
Mini_Pltf_Flat_Bumper2.Item.Gbx stupskiesel.nc
Mini_Pltf_Flat_NoEngine.Item.Gbx stupskiesel.nc
Mini_Pltf_Flat_NoStearing.Item.Gbx stupskiesel.nc
Mini_Pltf_Flat_Reset.Item.Gbx stupskiesel.nc
M2_PlatformTechBase.Block.Gbx BE_Doomsday
M2_PlatformTechDiag1.Block.Gbx BE_Doomsday
M2_PlatformTechLoopOutStart.Block.Gbx BE_Doomsday
M2_PlatformTechLoopOutStartCurve3.Block.Gbx BE_Doomsday
M2_PlatformTechLoopStart.Block.Gbx BE_Doomsday
M2_PlatformTechSlope2End.Block.Gbx BE_Doomsday
M2_PlatformTechSlope2Straight.Block.Gbx BE_Doomsday
M2_PlatformTechWallStraight.Block.Gbx BE_Doomsday
M2_TechSlope2Start.Block.Gbx BE_Doomsday
TriStructR3Curv03Broke1.Item.Gbx SchurkSmurf
TriStructr1Base04.Item.Gbx SchurkSmurf
TriCellCommT35.Item.Gbx SchurkSmurf
Curve1OutTightIce.Item.Gbx slowpiou
Curve1OutTightConcrete.Item.Gbx slowpiou
GlassWallFullHeight.Item.Gbx 5X7FYPqoTyWnW8fpyvCv5Q
GlassWallQuarterHeight.Item.Gbx 5X7FYPqoTyWnW8fpyvCv5Q
Z51_Plants_Field_01.Item.Gbx Heasto
Z70_Plants_Field_01.Item.Gbx Heasto
Z71_Plants_Field_01.Item.Gbx Heasto
Z80_Plants_Field_01.Item.Gbx Heasto
Ship.Item.gbx Rocky
Snowman_01.Item.Gbx htimh1
MiddleWaterfallConnector.Item.Gbx Leores
wire-4x1gap-extended-v5.Item.Gbx Montey
wire-4x3gap.Item.Gbx Montey
wire-6x2gap.Item.Gbx Montey
wire-7x3gap-2UP.Item.Gbx Montey
BlueFunnelExit3.Gbx.Item.Gbx jszoJIraT7-a8WSy2N1CpA
BlueFunnelItem3x.Gbx.Item.Gbx jszoJIraT7-a8WSy2N1CpA
Energyball.Item.Gbx jszoJIraT7-a8WSy2N1CpA
fakedoor.Item.Gbx jszoJIraT7-a8WSy2N1CpA
fakestart.Item.Gbx jszoJIraT7-a8WSy2N1CpA
Z50_ivy_91_01.Item.Gbx jszoJIraT7-a8WSy2N1CpA
Portal.Item.Gbx jszoJIraT7-a8WSy2N1CpA
portal_door.Item.Gbx jszoJIraT7-a8WSy2N1CpA
Turretlaser.Item.Gbx jszoJIraT7-a8WSy2N1CpA
MiddleWaterfallConnector2.Item.Gbx jszoJIraT7-a8WSy2N1CpA
WaterfallConnectorBig.Item.Gbx jszoJIraT7-a8WSy2N1CpA
Icicle_Generic_03x2.Item.Gbx jszoJIraT7-a8WSy2N1CpA
platform_wall3.Item.Gbx jszoJIraT7-a8WSy2N1CpA
platform_wall3_q.Item.Gbx jszoJIraT7-a8WSy2N1CpA
platform_wall4.Item.Gbx jszoJIraT7-a8WSy2N1CpA
platform_wall4_q.Item.Gbx jszoJIraT7-a8WSy2N1CpA
platformcorner.Item.Gbx jszoJIraT7-a8WSy2N1CpA
platformcorner3.Item.Gbx jszoJIraT7-a8WSy2N1CpA
platform.Item.Gbx jszoJIraT7-a8WSy2N1CpA
platform_floor_q.Item.Gbx jszoJIraT7-a8WSy2N1CpA
platform_wall1.Item.Gbx jszoJIraT7-a8WSy2N1CpA
platform_wall1_q.Item.Gbx jszoJIraT7-a8WSy2N1CpA
platform_wall2.Item.Gbx jszoJIraT7-a8WSy2N1CpA
platform_wall2_q.Item.Gbx jszoJIraT7-a8WSy2N1CpA
Z50_ivy_99_02.Item.Gbx jszoJIraT7-a8WSy2N1CpA
MagnetBaseLoop1Face.Item.Gbx jszoJIraT7-a8WSy2N1CpA
PlateformMagnetFinishFake.Item.Gbx jszoJIraT7-a8WSy2N1CpA
Megawall.Item.Gbx jszoJIraT7-a8WSy2N1CpA
MiniFlatSnow_portal.Item.Gbx jszoJIraT7-a8WSy2N1CpA
MiniFlatTech_portal.Item.Gbx jszoJIraT7-a8WSy2N1CpA
Z50_ivy_96_02.Item.Gbx jszoJIraT7-a8WSy2N1CpA
Z50_ivy_97_01.Item.Gbx jszoJIraT7-a8WSy2N1CpA
Z50_ivy_97_02.Item.Gbx jszoJIraT7-a8WSy2N1CpA
Z50_ivy_98_01.Item.Gbx jszoJIraT7-a8WSy2N1CpA
Z50_ivy_98_02.Item.Gbx jszoJIraT7-a8WSy2N1CpA
Z50_ivy_99_01.Item.Gbx jszoJIraT7-a8WSy2N1CpA
Z50_ivy_92_01.Item.Gbx jszoJIraT7-a8WSy2N1CpA
Z50_ivy_93_01.Item.Gbx jszoJIraT7-a8WSy2N1CpA
Z50_ivy_94_01.Item.Gbx jszoJIraT7-a8WSy2N1CpA
Z50_ivy_95_01.Item.Gbx jszoJIraT7-a8WSy2N1CpA
Z50_ivy_95_02.Item.Gbx jszoJIraT7-a8WSy2N1CpA
Z50_ivy_96_01.Item.Gbx jszoJIraT7-a8WSy2N1CpA
 56 / 109 items are available on IX View on ItemExchange
 Included in mappacks
 Track Feature

Enter the Aperture Science Racing Facility for this impressive Portal-inspired RPG by glocom!

Feature time: -  SapphiroN
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