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 #ruins³

by  proof_  |  47
  
 
Track Of The Day
 
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It's a start
AT   00:57.700 |  Stadium / CarSport   |   Intermediate 
ID  40549 
 
 Visible (approved) |  Released 
 
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Title Channel By
Trackmania TOTD October #20 - #ruins³ | ShcrTM - 56.511 World Record Trackmania 2020 World Records   SkyLinerAka
#ruins³ - World Record by ShcrTM - TRACKMANIA Track of the Day GwammTM  GwammTV
Track Of The Day 20th of October 2021 "#ruins³” 57.668 nytroza  nytroza
 Offline records
# Record User Score Date
1st   00:57.643  pastek.. 47 (100%)
2nd   00:57.666   agrabou.wp 37.6 (80%)
3rd   00:57.931  Minimariner 30.55 (65%)
4th   00:58.785  Terrasil 25.85 (55%)
5th   00:59.018  say892 21.62 (46%)
6th   00:59.184  lefoudu32 18.8 (40%)
7th   00:59.361  Jhorro 16.45 (35%)
8th   01:01.224  manu2k21 14.1 (30%)
9th   01:01.501  DalisTheFool 12.22 (26%)
10th   01:01.931  dsb_original 10.34 (22%)
11th   01:02.701  Gold.TM 8.93 (19%)
12th   01:04.268  pinp0x 7.52 (16%)
13th   01:19.948  ToToTroll 6.58 (14%)
14th   01:43.605   MrPepsy 5.64 (12%)
 Author Comments
Third and likely final entry in the ruins series. I doubt I could make another significant improvement in the scenery department and without that I would just make the same style map with a different route - which would be fine, but then I might as well do something else - scenerywise. But anyway...

As with the previous map and really all of my maps apparently - this map is maybe not the easiest to pick up - it will certainly take 10 minutes or so until things start to fall into place. So if you decide to play this, just be patient for a bit.

Because the first ruins was pretty bad in terms of route and gears and such - it was basically my first map - ruins² was maybe a bit too safe as a result - I didnt want to risk any major flaws. Because of that the route was maybe slightly on the boring side - some people at least said that . So with this entry I tried to craft a bit more creative and unique route - hopefully it doesnt fall apart when driven at WR pace ;)

Version 2:
- I wasnt quite happy with the CP layout so I reworked it a little bit. Still not 100% satisfied but I think in some sections there is simply not a perfectly safe place to put the CPs.
- As requested by some I added a bit more guiding scenery to help line up jumps.
- Slight scenery tweaks.
- Made the AT a bit more challenging. MarcCHEER

trackmanio.io (including download) of the previous version
 Embedded objects72 Objects
Object IX? Object author
PlatformGrassSlope2Start2x1.Item.Gbx eyebo
PLTFGrassBankedCurf4x4.Item.Gbx stupskiesel.nc
GrassCorner2OutUpRight.Item.Gbx slowpiou
PltfHalfBankedToPltfBanked2BL2Grass.Item.Gbx stupskiesel.nc
PltfHalfBankedToPltfBanked2BLGrass.Item.Gbx stupskiesel.nc
HalfBankedCurf3x3Grass.Item.Gbx stupskiesel.nc
HalfBankedCurf4x4Grass.Item.Gbx stupskiesel.nc
HalfBankedCurf5x5Grass.Item.Gbx stupskiesel.nc
PlatformGrassBiSlope2End.Item.Gbx eyebo
PlatformGrassBiSlope2Start.Item.Gbx eyebo
PlatformGrassBiSlope2Straight.Item.Gbx eyebo
PlatformGrassBiSlope2Straight_pen.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
PlatformGrassBiSlopeToSlope2Straight.Item.Gbx eyebo
GreenFlatToBankedDiag4L.Item.Gbx Rxelux
GreenPlatformSlopeToBankedR.Item.Gbx Rxelux
Tree2a.Item.gbx htimh
CP-stripe-banked-R_b4.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
Medieval_Room_Stairs.Item.gbx Yorsh
Medieval_StoneRoad_Broken2.Item.gbx Yorsh
Medieval_StoneRoad_Straight.Item.gbx Yorsh
Medieval_StoneWall_Curve1_Ext.Item.gbx Yorsh
Medieval_StoneWall_Curve1_Int.Item.gbx Yorsh
Medieval_StoneWall_Curve2_Ext.Item.gbx Yorsh
Medieval_StoneWall_Curve2_Int.Item.gbx Yorsh
Medieval_StoneWall_Straight.Item.gbx Yorsh
CP-stripe-banked-R_b7.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
CP-stripe-x2_b1.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
CP-stripe-x2_b12.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
CP-stripe-x2_b2.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
CP-stripe-x2_b3.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
CP-stripe-x2_c1.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
CP-stripe_b5.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
CP-stripe_b6.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
CP-stripe_n1.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
GPSLabelRed.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
grasshill1.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
grasss.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
grasss2.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
grastriangle.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
grastriangle_round.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
GreenFlatTo23BankedDiag3L.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
GreenFlatToBanked4L.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
GreenFlatToBsankedT4L.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
GreenPlatformSlopeToBankedR.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
GreenWallToBanked3L0.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
GreenWallToBanked3R2.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
PlatformGrass2BiSlope2Start.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
PlatformGrassBiSlope2End.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
PlatformGrassBiSlope2End2.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
PlatformGrassBiSlope2Startx1.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
PlatformGrassBiSlope2Startxx.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
PlatformGrassBiSlope2Straight_pen2.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
PlatformGrassBiSlope2Straight_pen3.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
PlatformGrassBiSlope2Straight2.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
PlatformGrassSlope42Start2x1.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
pole.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
rock_set1_4_combined.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
rock_set1_4_combined3.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
rock2.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
rockXL2_gras.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
rockXL3.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
smallrocks.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
Rocher4.13.2.Item.Gbx Heasto
RockLarge5_ne2.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
RockLarge5_new.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
RockLarge7_XL2.Item.Gbx 8py0sLwwRr-QO22jYDCM3w
RockMedium1.Item.Gbx niZe
RockMedium4.Item.Gbx niZe
FallenTree2.Item.Gbx niZe
htimh_rock_volvic_2.Item.gbx htimh
htimh_rock_volvic_2x.Item.gbx htimh
htimh_rock_volvic_4x.Item.gbx htimh
 26 / 72 items are available on IX View on ItemExchange
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