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 [RPG] Quandary Islands

by  Qiraj  |  10
  
 
Controversial
AT   06:15.248 |  Stadium / CarSport   |   Advanced 
ID  117963 
 Visible (approved) |  Released    2023-07-15T18:00:00.0000000 
 Featured in Community Videos
Title Channel By
QUANDARY ISLANDS /// BY QIRAJ (Trackmania RPG Release Trailer) Trackmania RPG Frontiers  ziyx
Insane Custom Moving Blocks are the New Meta! (The Best 5 Tracks In Trackmania! Vol. 17) PhilTM  Phil TM
Top 20 BEST Trackmania maps in July 2023 Lemming TV  Lemming
Top 10 BEST Trackmania maps in December 2023 Lemming TV  Lemming
The Best Tracks in Trackmania 2023! Top 10 PhilTM  Phil TM
 Offline records
# Record User Score Date
1st   05:53.254  Kubas 10 (100%)
 Author Comments

Quandary Islands





One track : 10 CP-less Mini-RPGs placed one after another


Full custom item map


Advanced difficulty : This map will requires a lot of car control to reach the finish of each sections.


Puzzle Pathfinding : Each island is a Mini-RPG with its own small pathfinding. Nothing is hidden but you'll have to understand how to do each transition to go forward.


After each finish, press double respawn to get to the next Mini-RPG (disable "Abandon" binding to avoid any mistake half way on the map (: )


Once the 10 Mini-RPGs finished, you'll have to find your way back to the beginning of the map to find the real finish, using some parts of each islands. 2 Checkpoints are placed to help you on your way back.


Over 1 hour discovery time, with a good skill level (Discovery time can vary a lot depending of your skill level and cam7 usage). Checkpoints/finishes are not numbered as you can't miss any or take a wrong one.


Will you be able to find the Mistery Moving Island in time ?


Mod used : Jungle to put in "Trackmania\Skins\Stadium\Mod"


150€ Hunting event : more informations on the RPG discord.

Thanks to the Frontiers team for the testing sessions on the map, helping me to find cuts and particularly ziyx for his constant feedback. Also thanks to XertroV for his amazing plugin that allows moving blocks to exist in Trackmania and his help figuring out shadows from moving blocks on my map.

All the alpha version of the Mini-RPGs were entirely done on stream : twitch.tv/Qiraj -> currently mapping Quandary III and Only Up Project.

~200 hours of mapping.
Please, leave an :award: award :award: if you enjoyed the map, its the best way to support mappers.
💚 Thank you 💚

PS: Change parameters of 'Shadows' as High OR lower to avoid big shadows from moving blocks over the whole map.

Campaign with the 10 islands separated here.

Club : RPG Frontiers
Room : [RPG] Quandary II

First map in the Quandary series : Quandary Pixel
 Embedded objects185 Objects
Object IX? Object author
ArrowSign_4.Item.Gbx KamiKalash
Z63_Tubes_Curve4_#7.Item.Gbx schadocalex
Z67_Tubes_Curve2_#7.Item.Gbx schadocalex
Z79_Tubes_CurvedRamp_#7.Item.Gbx schadocalex
Z97_Tubes_StraightHalf_#7.Item.Gbx schadocalex
Z99_Tubes_Straight_#7.Item.Gbx schadocalex
80_RectW_L32W2H2_#6.Item.Gbx 60igQhuFRx-iJxgMehTRyg
colonnetower3.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
colonnetower4.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
CP-SF1.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
CP-SF10.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
CP-SF1respawn.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
CP-SF2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
U90_Ceramic.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z55_Suspension_Bridge_128_32hole.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
V90_Rope_Metalv2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z90_Castle_Stairs_55_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z90_Castle_Stairs_89_#6v2Whole.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Cpflat2EE3.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
TerrainTruc1_2v2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
TerrainTruc1_2v2v2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
TerrainTruc4_1v2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
TerrainTruc5_1v2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
TerrainTruc6v2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
TerrainTruc7v2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
50_Bars_WoodBarPeak1_#4.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Y99_Wood_PlanckFence_#6.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Y99_Wood_PlanckFence_#6v2wood.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z89_Pillar_Edgy_Head_v2#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z99_Pillar_Edgy_Head_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z99_Pillar_Round_#8.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z94_Cube32x16_#7vInviQuandaryIsland.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z94_Cube32x16_2#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z94_Cube32x16_5#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z94_Cube32x16_v2#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z95_Cube32_v2#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z99_Cube8_#7v2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z97_RampUpHill2_v32_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z99_UpHill_v8_#7.Itemv2wood.Gbx.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z99_UpHill_v8_#7.Itemv3wood.Gbx.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z97_LoopStart16_#7v2invertedAimant.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z69_CornerIn8_#7v2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z94_Cube32x16_#7v2Aimant.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
80_RectG_L32W05H8_#8v2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
80_RectG_L32W2H2_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
80_RectG_L32W2H2_2#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
80_RectGHo_L16W8H16_Triangle#8.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
80_RectGHo_L16W8H16_v2#8.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
40_L-ExtG_L32H32_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
40_RectG_L32W8H8_2#5.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
80_RectG_L32W05H8_#5.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
80_RectG_L32W05H8_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
80_RectG_L32W05H8_#7_2wood.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
80_RectG_L32W05H8_#7v2wood.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
80_RectG_L32W05H8_#8.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
80_RectW_L32W2H2_#8.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
80_RectW_L32W2H2_#8v2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
40_RectW_L32W16H05_v2#5.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
20_RectG_L32W32H8_#5v2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
40_RectG_L32W8H8_#5.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
40_RectG_L32W8H8_#5v3.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
60_PSS_H8_#6v2wood.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
50_TubU_H8_#7v2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
90_HexHo_H1_fixedhex_#8.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
40_RectW_L32W8H8_#8.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
40_RectW_L32W8H8_Aimant#8.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
80_RectW_L32W2H2_#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
20_TubUQu_H1_v2#8.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
80_PDSL_H4_#5v2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
80_PDSL_H4_#6_2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
80_PDSL_H4_#6_3.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
70_PDSLS_H8_#6.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
80_PDSLS_H4_#5.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z80_Plants_02.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z40_NormalTree_03_#1.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
MiddleWaterfallWallRPG3.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
MiddleWaterfallWallRPG3edit.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
80_SphC_Half_#8.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
20_TubUQu_H1_#8.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Plantsv2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z40_Plants_02.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z40_Plants_03.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z50_Plants_02.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z51_Plants_02.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z70_Plants_02.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z90_Castle_Stairs_55_moving5#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z90_Castle_Stairs_55_moving5EE#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z99_Cube8_moving1#7v2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z99_Cube8_moving1#7v2EE.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z99_Cube8_moving2#7v2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z99_Cube8_moving3#7v2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
RectangleMoving6H.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
TubeBmoving1.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
TubeBmoving33.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
TubeBmoving44.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
TubeBmoving55.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z90_Castle_Stairs_55_moving2#7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
80_RectGHo_L16W8H16_moving5#8.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
90_HexHo_H1_fixedhex_moving1#6.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
90_HexHo_H1_fixedhex_moving2#8.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
HexHoMoving2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
RectangleMoving6.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
RectangleMoving6EE.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
RectGherbes4.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
TerrainTruc7v2EE.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z94_Cube32x16_#7EE.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z94_Cube32x16_#7v3wood.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z95_LoopStart32_#7valt.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Z97_RampUpHill2_v16_#7v2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
CP-SF9.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
IleEditorPlateforme1.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
invisEditorTuyau2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
RectGherbes.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
RectGherbes2.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
RectGherbes3.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
CP-SF3.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
CP-SF4.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
CP-SF5.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
CP-SF6.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
CP-SF7.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
CP-SF8.Item.Gbx i46rRDTOSxaR0zrsgSr3LQ
Light_Point_F80_D00016_I00020.Item.gbx stupskiesel.nc
Light_Point_F80_D04096_I00001.Item.gbx stupskiesel.nc
VioletCrystal#01_01.Item.Gbx Heasto
VioletCrystal#02_03.Item.Gbx Heasto
Z50_ivy_91_01.Item.Gbx Heasto
Z50_ivy_92_01.Item.Gbx Heasto
Z50_ivy_93_01.Item.Gbx Heasto
Z50_ivy_94_01.Item.Gbx Heasto
Flatstart.Item.Gbx Heasto
Void.Block.Gbx dsTdptYAS06hYsbqyCZi1A
Rocher3.8.2.Item.Gbx Heasto
Rocher3.9.3.Item.Gbx Heasto
V70_Rope.Item.Gbx Heasto
V71_Rope.Item.Gbx Heasto
V80_Rope.Item.Gbx Heasto
Cpflat2.Item.Gbx Heasto
Z94_Cube32x16_#7.Item.Gbx Heasto
Z99_Cube8_#7.Item.Gbx Heasto
Z71_Wood_Poles_#6.Item.Gbx Heasto
Rocher2.12.2.Item.Gbx Heasto
Rocher2.4.3.Item.Gbx Heasto
Rocher2.7.2.Item.Gbx Heasto
Z99_UpHill_v8_#7.Item.Gbx Heasto
Z75_LoopStartCakeIn32_#7.Item.Gbx Heasto
Z95_LoopStart32_#7.Item.Gbx Heasto
Z97_LoopStart16_#7.Item.Gbx Heasto
Z99_LoopStart8_#7.Item.Gbx Heasto
Z69_CornerIn8_#7.Item.Gbx Heasto
Z99_UpHill_v32_#6.Item.Gbx Heasto
Z99_UpHill_v32_#7.Item.Gbx Heasto
Z97_RampUpHill2_v16_#7.Item.Gbx Heasto
Z99_UpHill_v16_#7.Item.Gbx Heasto
Z89_RampDownHill_v8_#7.Item.Gbx Heasto
Z99_UpHill_v8_#6.Item.Gbx Heasto
Root#04_02.Item.Gbx Heasto
Root#07_02.Item.Gbx Heasto
Root#09_01.Item.Gbx Heasto
Root#09_02.Item.Gbx Heasto
Z60_NormalTree_02_#1.Item.Gbx Heasto
Z99_RampUpHill_v32_#7.Item.Gbx Heasto
Z90_Plants_01.Item.Gbx Heasto
Z90_Plants_Field_01.Item.Gbx Heasto
Gravel#01_01.Item.Gbx Heasto
Gravel#07_01.Item.Gbx Heasto
Gravel#08_01.Item.Gbx Heasto
Root#02_02.Item.Gbx Heasto
Z70_Plants_01.Item.Gbx Heasto
Z70_Plants_Field_01.Item.Gbx Heasto
Z71_Plants_01.Item.Gbx Heasto
Z71_Plants_Field_01.Item.Gbx Heasto
Z80_Plants_01.Item.Gbx Heasto
Z80_Plants_Field_01.Item.Gbx Heasto
Z11_Plants_Field_01.Item.Gbx Heasto
Z40_Plants_01.Item.Gbx Heasto
Z50_Plants_01.Item.Gbx Heasto
Z50_Plants_Field_01.Item.Gbx Heasto
Z51_Plants_01.Item.Gbx Heasto
Z51_Plants_Field_01.Item.Gbx Heasto
Z50_ivy_95_01.Item.Gbx Heasto
Z50_ivy_96_01.Item.Gbx Heasto
Z50_ivy_97_01.Item.Gbx Heasto
Z50_ivy_98_01.Item.Gbx Heasto
Z50_ivy_99_01.Item.Gbx Heasto
Z11_Plants_01.Item.Gbx Heasto
 70 / 185 items are available on IX View on ItemExchange
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